Project Zomboid

Project Zomboid

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3.486 MB
12 Feb, 2018 @ 2:24am
13 Jun @ 7:57pm
101 Change Notes ( view )

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Description
IMPORTANT: Build 41.68 and Higher
Due to false-flags for anti-cheat, it is recommended to disable anti-cheat when hosting a server with this mod. You can try enabling some anti-cheats, but your mileage may vary.


A Personal Appeal To Decency:
Please do not add me directly on Steam or comment on my profile for help with this mod. Use the discord for that.

Information:
This mod adds a great deal more variety to the traits available to players during character creation.

This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Of course, your typical +1/2 in some skills perks are also present.

The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.

Dynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here[docs.google.com]. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Want to change Skill level requirement to make it easier or harder? No problem, do that. Out of 90+ or so available perks, 50+ can be made dynamic. Some additional info can be found here

Known Issues
  • Made of Glass trait sometimes hurts players while sleeping. (Haven't experienced this in a while. Might be fixed?)
  • Killing players in Multiplayer with Martial Artist does not sync their death to the server.
  • Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening.

Mod Compatibility:
  • Evolving Traits World (ETW) - ETW submod marks which traits are dynamic, also makes Butterfingers dynamic.
  • Dynamic Traits - The mod will opt to use their Alcoholic trait over its own.
  • The Only Cure - The Amputation is now officially supported, and the mod will opt to use their amputation method instead of its own.
  • Mod Options - Allows for Client-Side settings to be adjusted. Install if you would like extra options.
  • Moodle Framework - Adds in support for Alcoholic as a moodle.
  • Driving skill - some traits will be auto-disabled to avoid conflicts
  • Scavenging skill (fixed) - some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. Original works too.

Opening The Project Up To The Community:
The Mod is now available on GitHub for others to contribute.

https://github.com/hypnotoadtrance/MoreTraits

Here you will find the bleeding-edge version of the mod as I and the community continue to build upon it.

Regular updates will be posted to the Steam Workshop when appropriate.

Public Discord:
Because Steam comment sections aren't the best space for collaboration, I've set up a Discord server for this mod.

Since the project is officially moving to Github and opening up, it stands to reason that anyone working together on the project will want a place to work together.

https://discord.gg/6Czm3uqn4z

There, you will be able to share servers, discuss suggestions, make bug reports, perform translations, and get help coding for the project.

Authors:
Creators:
HypnoToadTrance - main mod
Fajdek - main mod
MusicManiac - dynamic submod

Additional Coding:
SteadySpring
Xenu47
Aristrofl
Vaikke
Domestos
Spring
hi117

Translations:
Simplified Chinese, by EndsM
Traditional Chinese, by ????
Russian, by Xenu47, Hea
German, by Marcv0dka
Portuguese , by Cinissh
Korean, by teray
French, by MonsterKillers1973
Turkish, by Sariserpito, Atlantic
Spanish, by franz, HawK
Polish, by Tony
Italian, by Lore11

Workshop ID: 1299328280
Mod ID: ToadTraits
Mod ID: ToadTraitsDisablePrepared
Mod ID: ToadTraitsDisableSpec
Mod ID: ToadTraitsDynamic

Workshop ID: 1299328280
Mod ID: 1299328280/ToadTraits
Mod ID: 1299328280/ToadTraitsDisablePrepared
Mod ID: 1299328280/ToadTraitsDisableSpec
Mod ID: 1299328280/ToadTraitsDynamic
Popular Discussions View All (64)
34
2
30 Apr @ 1:07pm
Error when trying to light campfire - prevents being able to light campfire at all
Sc0ut
2
3
21 hours ago
XP Multipliers Conflict – Error with Fitness/Strength XP when multiple traits are active
curveo
19
15 Jun @ 4:19pm
BUG Error
BuuFuu
4,671 Comments
timidr 18 hours ago 
Since I downloaded this mod, when I pick the Smoker trait my stress level completely maxes out every couple of hours, not 100% sure it's from this mod but thought it was worth mentioning.

Also, there used to be a dynamic traits submod for this, is that right or am I misremembering? I haven't been seeing it on my mod list for a while.
ElimMaster 21 hours ago 
Is there any way to lose the alchoholic trait after you start a run with it?
TheBromgrev 1 Aug @ 5:11pm 
The Gym Goer trait is throwing errors related to giving bonus XP. The code behind the part of the description that says "exercise is twice as effective for you". I'm playing with dev mode on, because B42's unstable, so this is making my game literally unplayable if I want to exercise during a helicopter event.

The offending lines of MoreTraits.lua are 83, 1349, and 3205.
itward 29 Jul @ 7:08am 
@Doge
I have prepared the knife and mortar, but after picking up the corpse, the crafting interface still shows no corpse available. I think it might be due to using too many mods causing mod conflicts. I'll need some time to troubleshoot. But thank you anyway for your help.:steamhappy:
云茹 29 Jul @ 6:30am 
After choosing the Drunkard trait, drinking will reduce the fatigue value to 0. Is this a bug?
tilarium 28 Jul @ 2:00pm 
Clue 1: "DESCRIPTION
IMPORTANT: Build 41.68 and Higher"

Clue 2: Tags "Build 41, Build 42, Silly/Fun, Traits"
Saveroo 28 Jul @ 12:19pm 
B42 available?
Doge 28 Jul @ 4:11am 
@itward
You gotta have all the tools for it on you and the corpse in your hand (as you'd do when moving a body)

Should work then!
Seeker 27 Jul @ 9:31am 
Hi there! Hope you're doing well.
I’d really appreciate your help with this mod.
I tried to create it using AI, but I wasn’t successful. The idea is described in the mod’s description — though the logic might be completely wrong.

If you manage to make it work and want to publish it, feel free to release it as your own — I’ll remove this version.
If you’re willing to take a look, I’d be happy to send you a coffee as a thank-you for your work. And of course, all the credit goes to you!

👉 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3535954743
Remory 27 Jul @ 6:00am 
I am not getting any of the traits in this mod for some time now. By now I should already have grunt worker, thuggish, prowess blunt, wildsman. Is this mod no longer able to make characters gain new traits by raising skill levels?