Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
903.000 B
14 Feb, 2018 @ 3:24am
9 Mar, 2019 @ 11:55am
3 Change Notes ( view )

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Description
Doubles number of spies allowed by civics, techs and buildings.

This is something I felt would be nice to have for another my mod Visibility Matters:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1254872562
Could be used as stand-alone if you prefer.

Compatible with all game versions (including GS).
35 Comments
Darquaise 20 Jan @ 12:55pm 
Now also tried it without a techtree changing mod, infact I even tried it without any other mods or dlcs and it still didn't work :/
Darquaise 20 Jan @ 10:20am 
Hey, it isn't working for me. Maybe it's not compatible with mods modifieying the tech tree?
Nazgul 4 May, 2024 @ 3:12pm 
@Ziptop
Yes, it works with the latest game version and all expansions. And no, it doesn't work with a saved game, you'll need a restart.
Ziptop 2 Mar, 2024 @ 8:47am 
Curious, does this work in 2024? Does it work with a saved game or does it need a fresh start?
[KR]tql547 17 Oct, 2022 @ 7:02am 
good
Kurnn 19 May, 2021 @ 1:05pm 
Hey

Just poped in to say this mod works perfectly. AI using this good as well.

Nice work FearSunn =).
One thing though, since the devs been dishing out updates and content thats actually very good, Do you keep track so this mod doesnt get invalid for silly fixes like the game increases how often you get a spy with 10%?

I dont wanna play without this mod lol.
FearSunn  [author] 22 May, 2020 @ 8:40am 
Yep
Avalen 22 May, 2020 @ 7:42am 
Curious about this. Does the AI also make use of the increased number of spies?
Moyocoya 27 Mar, 2020 @ 10:20pm 
Yes
InfernoDHeart 27 Mar, 2020 @ 2:57pm