Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Spies
35 Comments
Darquaise 20 Jan @ 12:55pm 
Now also tried it without a techtree changing mod, infact I even tried it without any other mods or dlcs and it still didn't work :/
Darquaise 20 Jan @ 10:20am 
Hey, it isn't working for me. Maybe it's not compatible with mods modifieying the tech tree?
Nazgul 4 May, 2024 @ 3:12pm 
@Ziptop
Yes, it works with the latest game version and all expansions. And no, it doesn't work with a saved game, you'll need a restart.
Ziptop 2 Mar, 2024 @ 8:47am 
Curious, does this work in 2024? Does it work with a saved game or does it need a fresh start?
[KR]tql547 17 Oct, 2022 @ 7:02am 
good
Kurnn 19 May, 2021 @ 1:05pm 
Hey

Just poped in to say this mod works perfectly. AI using this good as well.

Nice work FearSunn =).
One thing though, since the devs been dishing out updates and content thats actually very good, Do you keep track so this mod doesnt get invalid for silly fixes like the game increases how often you get a spy with 10%?

I dont wanna play without this mod lol.
FearSunn  [author] 22 May, 2020 @ 8:40am 
Yep
Avalen 22 May, 2020 @ 7:42am 
Curious about this. Does the AI also make use of the increased number of spies?
Moyocoya 27 Mar, 2020 @ 10:20pm 
Yes
InfernoDHeart 27 Mar, 2020 @ 2:57pm 
Faysal 11 Mar, 2019 @ 3:48pm 
THIS



IS



AWESOME
FearSunn  [author] 9 Mar, 2019 @ 11:57am 
Now updated GS compatible.
Faysal 27 Feb, 2019 @ 3:36pm 
YAYAAAAA
FearSunn  [author] 20 Feb, 2019 @ 8:33am 
It should. Ignore warnings.
Jay 20 Feb, 2019 @ 8:16am 
This works for me in GS
帕累托 14 Feb, 2019 @ 8:50pm 
plz upgrade
plz
QAQ
i lv ur md so mch
Vengeance 1791 14 Feb, 2019 @ 5:37pm 
Anyone tested this for GS yet?
FearSunn  [author] 12 Nov, 2018 @ 10:58pm 
AffectsSavedGames set to On for better HotSeat compatibility.
Kurnn 12 Nov, 2018 @ 9:49pm 
What was the update nov 7?
yuri boy 7 Nov, 2018 @ 4:53pm 
Can you make the spies steal rrelicts ?! I was always wondering how I can`t do that
FearSunn  [author] 3 Nov, 2018 @ 2:17am 
Re:Kurnn "do you know of anything that doesnt alllow you to build a new spy after one is killed"

The only thing that comes to my mind is situation when some specific building granting a spy is pillaged (lost). Same as with Traders.
Kurnn 3 Nov, 2018 @ 1:36am 
@Bodin

Counter spies works just fine. Just like any spies, they are not 100% before any upgrades.
The spy skill you get by upgrading, stacks.
Give one spy the Quartermaster upgrade (1+ level to all spies when this spy is operating in your home lands)
Also, use policys that increease your spies and decrease the enemy. They help alot.

Even with the best counter-spy and all kinds of bonuses, a spy missing always has a chance of success, even if its very low. This goes for you too.

Also,
When a civ succeds a spy missions towards you, and you see who it is.
Tell them off, to stop spying on you! Sometimes they do as you ask. Unless they either hate you, or you are weak.
Kurnn 3 Nov, 2018 @ 1:31am 
FearSunn, do you know of anything that doesnt alllow you to build a new spy after one is killed?
This mod works great! And I have completed several Marathon games (with 2x slower everything) with it.

In my last game, at the last era and just before all research was done, one of my spies got killed.
But I couldnt build a new one? The spy section said 13/14.

Or maybe this was just one of those wierd bugs, that happen once and never again? =)
FearSunn  [author] 3 Oct, 2018 @ 10:23pm 
Spies is good. Winning on highest difficulty would be impossible without spies.
- 3 Oct, 2018 @ 1:35pm 
Is it possible to go the other direction: "No More Spies"? Or some kind of mod to really strengthen counter-espionage. I'm really getting tired of constant spies and ineffective counter-intelligence in my games.
FearSunn  [author] 12 Jul, 2018 @ 8:16am 
Easy. Edit file MoreSpies.sql SET Value=Value*2 to any multiplier.
PS: This is crazy, I am not recommend doing this.
Kuroi.Kitsune 12 Jul, 2018 @ 5:04am 
Is it possible to make it triple? :)
For 30 civ games :D
Kid Viking 3 Mar, 2018 @ 9:59pm 
Very fun! And useful too! I have a much better understanding of the espionage dynamic. Before there were so few available units I never felt I truly grasped their strength (ie., ganging up on one city to generate rebellion). This is awesome, especially when playing as France!
johnyoga 15 Feb, 2018 @ 9:50am 
thank you
FearSunn  [author] 15 Feb, 2018 @ 6:29am 
@north korea friend
This mod does nothing to UI.
十三先生 15 Feb, 2018 @ 3:42am 
Could the Screen display all spies even not in 1080p? I found the spies have not scrollbar without R&F.
Kurnn 15 Feb, 2018 @ 1:59am 
This is a really good idea. I have been thinking for a long time about spies and it would be good for the game with more use of em...without making missions faster.

Great mod, again!
titan_vfaf 14 Feb, 2018 @ 4:42pm 
I haven't yet even tried this mod in practice, but you gave your reasons for its purpose so convincingly that most likely I will add this to my R&F-near-future-version of my current mod collection (link below)! Good job man, once again ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299841898
FearSunn  [author] 14 Feb, 2018 @ 12:12pm 
Inteligence building (new in RF) spy capacity doubled.
France unique leader add spy capacity unchanged (just forgot about this nasty lady:)
Chrizzly Bear 14 Feb, 2018 @ 11:58am 
How does this affect France and the intelligence building?