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Yes, it works with the latest game version and all expansions. And no, it doesn't work with a saved game, you'll need a restart.
Just poped in to say this mod works perfectly. AI using this good as well.
Nice work FearSunn =).
One thing though, since the devs been dishing out updates and content thats actually very good, Do you keep track so this mod doesnt get invalid for silly fixes like the game increases how often you get a spy with 10%?
I dont wanna play without this mod lol.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1509346017&searchtext=
IS
AWESOME
plz
QAQ
i lv ur md so mch
The only thing that comes to my mind is situation when some specific building granting a spy is pillaged (lost). Same as with Traders.
Counter spies works just fine. Just like any spies, they are not 100% before any upgrades.
The spy skill you get by upgrading, stacks.
Give one spy the Quartermaster upgrade (1+ level to all spies when this spy is operating in your home lands)
Also, use policys that increease your spies and decrease the enemy. They help alot.
Even with the best counter-spy and all kinds of bonuses, a spy missing always has a chance of success, even if its very low. This goes for you too.
Also,
When a civ succeds a spy missions towards you, and you see who it is.
Tell them off, to stop spying on you! Sometimes they do as you ask. Unless they either hate you, or you are weak.
This mod works great! And I have completed several Marathon games (with 2x slower everything) with it.
In my last game, at the last era and just before all research was done, one of my spies got killed.
But I couldnt build a new one? The spy section said 13/14.
Or maybe this was just one of those wierd bugs, that happen once and never again? =)
PS: This is crazy, I am not recommend doing this.
For 30 civ games :D
This mod does nothing to UI.
Great mod, again!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1299841898
France unique leader add spy capacity unchanged (just forgot about this nasty lady:)