Stellaris

Stellaris

54 ratings
Customizable Mechanist Robots
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.557 KB
15 Feb, 2018 @ 7:15am
25 May, 2018 @ 12:31pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Customizable Mechanist Robots

Description
Customize your Mechanist empire's robots when creating your empire.

Features
  • Name your Robot species.
  • Choose the starting traits of your Robot species.
    • Robots start with 0 trait points, so you need to pick a negative trait in order to be able to pick a beneficial one.
  • Choose the portrait of your Robot species. [Synthetic Dawn required]

Compatibility
  • Stellaris version 2.1 "Niven"
  • Not compatible with other mods that modify the Robot species class or Mechanist civic.
30 Comments
Ultimuh 4 Feb, 2020 @ 12:08pm 
I suppose there won't be an update to this.
BlindManthicor 26 Apr, 2019 @ 2:29pm 
Can you update it pls ?
dekeche 10 Apr, 2019 @ 4:25pm 
Building on what Cray935 says; You can also replace vanilla gamestart events without overwriting the original file.
Skill Less 26 Feb, 2019 @ 12:13pm 
confirmed, this mod is not compatible with current version (2.2.4) I took a look in your modding scripts and I recommend you to NOT overwrite vanilla gamestart events. Instead replace the robots in a custom event. If you did this the mod would be compatible, atleast not as destructive as it is now.
=Ξ RoAsT_PiPeR Ξ= 8 Jan, 2019 @ 7:36pm 
PLS, update this mod or advice some alternatives. Thanks!
ckoldmail 30 Dec, 2018 @ 5:46pm 
@ Skeleton Knight: I had the smae bug. Took me a ll weekend to figure what was causing it.
Echo 418  [author] 8 Dec, 2018 @ 2:05pm 
Yeah it's pretty broken right now. I haven't gotten arround to working on a fix though. Don't know when I'll be able to.
Skeleton Knight 8 Dec, 2018 @ 9:45am 
Mod makes ME to start with 1 pop in capital at the beginning of the game after 2.2
Echo 418  [author] 31 May, 2018 @ 8:42am 
@Darrien in theory it should be fixable. I am aware the event might cause some performance issues, but I’ve never noticed it myself. The only thing that happens every tick is the checking of the trigger for the event. But if it is actually causing performance issues, I’ll look into it. So let me know if this is the case.
Darrien 30 May, 2018 @ 2:50pm 
One thing not sure if you can fix it, but this event - mechanist_robots.1 runs every single tick which could get pretty performance intensive in the game.