Sid Meier's Civilization V

Sid Meier's Civilization V

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Fallout Damage
   
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Tags: Terrain
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1.016 KB
1 Mar, 2013 @ 7:52pm
1 Change Note ( view )

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Fallout Damage

Description
Causes 40 damage to units that end their turn in fallout.

Radiation kills. Units that stay in fallout slowly die. Nuke large swaths of land to create a "No Man's Land" and to force players to consider if it is worth it to start thowing nukes around a battlefield.
95 Comments
Cyber Deus 26 Jun @ 5:35pm 
I'm using Smart AI mod, not sure if that mod has any influence on this or not.
Cyber Deus 26 Jun @ 5:33pm 
This mod causes AI workers unable to remove fallout pollution because they immediately start healing when taking damage from fallout so they never have the chance to do anything else.
Cato Goldfish 3 May, 2022 @ 6:56am 
Do you know a mod similar to this one but does damage when unit ends turn in desert or snow tiles?
Jappards200 19 Jul, 2021 @ 12:45pm 
What do you mean, worth it? How about Tactical nukes?
naive 21 Mar, 2020 @ 3:11am 
could you add a promotion that makes units rad resistant or even radiation immune?
Bacon B. 17 Nov, 2017 @ 3:30pm 
That would be splended.
Gehenna 6 Jul, 2016 @ 4:12pm 
could you add a promotion that makes units rad resistant or even radiation immune?
Vladimir Putin 30 Jun, 2016 @ 11:51am 
Da! Ħekunavaran lahar!
William Robert Joseph 18 Jan, 2016 @ 8:52am 
@Torq Anvil where are these changes made?
Torq Anvil 3 Jan, 2016 @ 12:30pm 
I mitigated the worker problem by making these adjustments:
- updated BuildFeatures and set Time to null for BUILD_SCRUB_FALLOUT
- updated Features and set Movement to 1 for FEATURE_FALLOUT

The result is that workers can move onto a tile with fallout and insta-scrub it. Workers will still get in trouble if they have no remaining move points after moving onto the tile, but it does at least make it possible for the AI to scrub some tiles.

I also reduced the damage per turn to 15, but that was just a personal preference independent of the worker issue.