Sid Meier's Civilization V

Sid Meier's Civilization V

Fallout Damage
95 Comments
Cyber Deus 26 Jun @ 5:35pm 
I'm using Smart AI mod, not sure if that mod has any influence on this or not.
Cyber Deus 26 Jun @ 5:33pm 
This mod causes AI workers unable to remove fallout pollution because they immediately start healing when taking damage from fallout so they never have the chance to do anything else.
Cato Goldfish 3 May, 2022 @ 6:56am 
Do you know a mod similar to this one but does damage when unit ends turn in desert or snow tiles?
Jappards200 19 Jul, 2021 @ 12:45pm 
What do you mean, worth it? How about Tactical nukes?
naive 21 Mar, 2020 @ 3:11am 
could you add a promotion that makes units rad resistant or even radiation immune?
Bacon B. 17 Nov, 2017 @ 3:30pm 
That would be splended.
Gehenna 6 Jul, 2016 @ 4:12pm 
could you add a promotion that makes units rad resistant or even radiation immune?
Vladimir Putin 30 Jun, 2016 @ 11:51am 
Da! Ħekunavaran lahar!
William Robert Joseph 18 Jan, 2016 @ 8:52am 
@Torq Anvil where are these changes made?
Torq Anvil 3 Jan, 2016 @ 12:30pm 
I mitigated the worker problem by making these adjustments:
- updated BuildFeatures and set Time to null for BUILD_SCRUB_FALLOUT
- updated Features and set Movement to 1 for FEATURE_FALLOUT

The result is that workers can move onto a tile with fallout and insta-scrub it. Workers will still get in trouble if they have no remaining move points after moving onto the tile, but it does at least make it possible for the AI to scrub some tiles.

I also reduced the damage per turn to 15, but that was just a personal preference independent of the worker issue.
Eshminima 8 Nov, 2015 @ 6:01am 
i love nukes now i love them more!
Kill Blinton 25 May, 2015 @ 5:33am 
No way, I just found out I made exactly the same mod! I really should have looked it up first...
Darkswirl 4 Apr, 2015 @ 7:41pm 
Either make it so workers take no damage from fallout, or fix the AI for this mod, because Sweden got nuked two hundred turns ago and they just keep sending workers intot he fallout to try to clean it, but as soon as they take damage he sets them to defensive mode so they'll heal, and they stay that way until they die.

Lather, rinse, repeat.
Captain Kibbinz 21 Nov, 2014 @ 7:45pm 
I have BNW and G&K and the mod won't show up on my mod list.
mythbuster5 21 Oct, 2014 @ 3:27am 
You should tweak this to DESTROY any units in the initial blast area, it is ridiculous to have units in the field survive a nuclear blast, 2 tiles would be sufficient
Thyran 19 Oct, 2014 @ 7:32am 
Direct link would be nice. Steam is acting up and not updating this to my modlist. :,/
TofuSojo 12 Oct, 2014 @ 2:30pm 
Sounds great, but Steam is acting up for me on this one. Please add a direct download link (then Mac users could use this too).
msievers  [author] 29 Sep, 2014 @ 7:19pm 
Workers are not imune. Just ask Fukashima...
Moz 29 Sep, 2014 @ 2:08am 
Are workers immune to the Fallout?
pawpatrol 3 Jun, 2014 @ 6:28am 
Vanilla compatible?
It would be nice if damage dealt was proportional to unit strength.
Coke Gremlin 31 May, 2014 @ 11:03am 
You should make a special type of worker unit that can clean up radiation after like 10-15 turns or more if you want.
Calphoon 9 Apr, 2014 @ 4:57am 
Good idea
neo 2 Apr, 2014 @ 12:56am 
You are godlike ;), great mod!!
Hoarah Loux, Warrior 1 Apr, 2014 @ 2:17pm 
for those who are complaining about GDR being destroyed and that it's unrealistic, radiation can do some damage to computers, especially over time. but it should have a reduced effect.
Don Parmesan 14 Mar, 2014 @ 7:57pm 
\/ fallout has the ability to fry circuts and screw up engines
🧙Mr. Arcana🧙 5 Feb, 2014 @ 8:34am 
Just an idea but could you make so it only damages organice unit?. Human maned units and not mechs and such.
staleasian 26 Jan, 2014 @ 5:13pm 
As in I mean without getting damaged or at least reduced damage
staleasian 26 Jan, 2014 @ 5:12pm 
Maybe add a new type of unit that has the ability to clean up the radiation afterwards?
Alphakennybody 18 Jan, 2014 @ 3:30pm 
This is excellent, usually in nuclear war in civilization is almost encourages because it gives new land and easy to take care of the aftermath. The no mans land idea sounds good
Spummy Keester 18 Jan, 2014 @ 7:51am 
love
BY AZURA BY AZURA BY AZURA 5 Jan, 2014 @ 9:13am 
this sounds cool.
Axon 3 Nov, 2013 @ 6:11pm 
Late game units should be resistant/immune to the fallout damage
PizzaMan989 27 Oct, 2013 @ 10:59pm 
need gas mask promotion spain decieded to nuke my capital! lost the war and everyone simotaniously took me over becasue i was "war mongerer'
FinePhenomena 3 Sep, 2013 @ 7:52pm 
Good, but as has been said before, some units (such as the 'Giant Death Robot') need to be immune to such damage. Seriously, it's immersion breaking for me to have GDRs killed in a few turns by radiation.
Arkadus 25 Jul, 2013 @ 12:41am 
great mod! is it BNW compatible?
British Digestive 24 Jul, 2013 @ 2:05pm 
Looks, good. :)
ImLinkn 22 Jul, 2013 @ 5:23pm 
I'm really interested in this mod; despite others' ideas on making special units, wouldn't it be a better idea to get in contact with someone with promotion modding so they can add a late game promotion like "Gas mask" = Protects units from nuclear fallout damage.
Drac 21 Jul, 2013 @ 11:03am 
@DoctorBoson wouldnt that go agaisnt science? im pretty sure it takes a lot longer than a few decades for fallout to clear away
Democracy's Scalpel 16 Jul, 2013 @ 10:09pm 
A lot of people here have the right idea. I'd love to download, but there needs to be either worker immunity, a specialized "Fallout Removal" unit, or (personal favorite) letting the fallout decay after a few decades (maybe combine this with a fallout removal unit unlocked at a much later tech).
Arkadus 14 Jul, 2013 @ 1:44am 
is this BNW compatible?
Joekster 8 Jul, 2013 @ 7:52pm 
FINALLY actual radiation, plz make workers immune to fallout or create a special unit to get rid of fallout plz
CosmicReef 29 Jun, 2013 @ 9:16pm 
Hey could I have permission to incorporate this into a mod of my own? I would like to know how you made the fallout cause damage so I can create an Cold War Mod.
Mako 29 Jun, 2013 @ 6:47pm 
Yeah there needs to be a way to get rid of it, too. Have workers either immune, make a special unit for it, or have it naturally decay.
CosmicReef 10 Jun, 2013 @ 10:53pm 
Sorry to spam but would it also be possible to make it so that fallout naturally decays after a certain number of turns and/or years?
CosmicReef 10 Jun, 2013 @ 11:35am 
Hey can you teach me how to make a worker upgrade that would make them immune to this? I want biohazard containment crew (or whatever you want to call them) that could have the same skin since i can't texture but they would be immune to this.
Don Parmesan 5 Jun, 2013 @ 4:13pm 
finally, the fallout can acually do shit. you should add were once the nuke hits the cloud will spread in a random direction and leaving fallout in its path along with any cities within the fallout to loose hp each turn and special units just to clean up the fallout.
Amanfreed 15 May, 2013 @ 10:31pm 
You should make a research where you can upgrade workers into cleaners or something like that that don't get hurt and can still clean up the fallout.
76561198086749157 21 Apr, 2013 @ 4:30pm 
modifiy it
hraabepex 18 Apr, 2013 @ 9:36pm 
PURE GENIUS!
Bradknight1994 10 Apr, 2013 @ 10:37am 
i love it when you get to the nuke phase in a online game until that point everyone is gunhoe and invadeing everybody once you get nukes in that you enter a huge stailmate