Starbound

Starbound

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C.C.C.C.C. ("Cosmic Construction, Catalysis and Colonisation Contraptions")
   
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File Size
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149.631 MB
16 Feb, 2018 @ 8:24am
12 Jun @ 1:07am
660 Change Notes ( view )

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C.C.C.C.C. ("Cosmic Construction, Catalysis and Colonisation Contraptions")

Description
The largest pottery and glassware mod for all of Starbound!

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

DISCLAIMER: This Steam Workshop mod is the only official version and communication channel of this mod.
Any website other than steamcommunity,com that claims to represent this mod, with or without offering download links of any kind is unauthorised and should not be used.

For more information, visit ccccc-wiki.webnode.com.
Incompatible mods: please refer to https://ccccc-wiki.webnode.page/faq-/

What this mod proposes to do is the following:

- Newer and cleaner ways of creating certain blocks, such as magmarock (vanilla) or arkose (Frackin' Universe)
- More tweaks to improve gameplay, such as the ability to crush low-level ores into powder for better smelthing results, or fix silly stuff such as soggy paper being worth nothing
- Mod support to cover four mods - Base in a Box, Alchemical Reactions, Starbound Awakens and Frackin' Universe.
- Trams. Trams, Trams and more Trams. Of the ornate, 20th century Old World kind.

While Frackin' Universe is recommended for this mod, it is not necessary for you to install just to enjoy this mod, although it is admitted that Frackin' Universe users will obtain better results from the Catalyzer.
Popular Discussions View All (2)
7
15 Sep, 2023 @ 7:32pm
PINNED: Open beta progress notes
Robur Velvetclaw
1
17 Aug, 2022 @ 9:40pm
Press releases
Robur Velvetclaw
197 Comments
Robur Velvetclaw  [author] 30 Sep, 2024 @ 4:09am 
@TimidDeath: Pllease refer to this link: https://ccccc-wiki.webnode.page/faq-/

As far as I know there are no issues that cause crashes if this mod is installed after Frackin' Universe is installed (which by the way is a VERY big AND bloated mod. Unless there are indeed crashes, I am not fixing anything.
TimidDeath 7 Aug, 2024 @ 7:16pm 
I ran into issues with this mod with a modded dedicated server. There seems to be an error with Frackin Universe and C.C.C.C.C, all the other mods worked fine. I just could not get C.C.C.C.C to work with Frackin Universe.

This is the error code:
[Error] Could not apply patch from file /objects/crafting/woodencookingtable/woodencookingtable.object.patch in source: ..\mods\729480149.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "interactData" to remove
[Error] Could not apply patch from file /npcs/merchant.npctype.patch in source: ..\mods\1303210251.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'felin' in pathApply("/scriptConfig/merchant/categories/felin/-")
Kinten 26 Jul, 2024 @ 12:20pm 
I tried this mod and for some reasons the game kept crashing during startup. I checked the log and found a material ID conflict with alienweirdwoodlog which is from the Better Logs mod which I had. I installed that Better Logs FU Patch which changed said material ID and others, and the game finally runs. I don't have FU, just tried the patch in the hopes that the IDs will change.

Is anyone experiencing the same issue? If yes, does the FU patch work for you?
Robur Velvetclaw  [author] 17 Jul, 2024 @ 2:25am 
Acknowledged. Amendments made.
Let me know if you encounter any further issues.
projectmayhem 16 Jul, 2024 @ 4:28pm 
There is also an error in \recipes\set0089_2000\vessels with arrow-down_2.25x.png.recipe
I think this was inadvertently made into a recipe, when I remove the .recipe and open it as a png its an arrow graphic.
projectmayhem 16 Jul, 2024 @ 4:24pm 
Protbanner is missing a comma after the juuxDescription
ErickD 1 Dec, 2023 @ 10:07pm 
will cause the ship teleporter malfunction if you use the BYOS from FU , hope someday be fixed :steamthumbsup:
Robur Velvetclaw  [author] 31 Jul, 2023 @ 8:19am 
I like the dye sustem. Helps me identify my weapons immediately hence I keep the patch around.
eonman6 29 Jul, 2023 @ 9:18am 
wow, there was a patch i added that for weapon assembly fu patch the only problem the dye system doesn't work so im not worried about it
Robur Velvetclaw  [author] 29 Jul, 2023 @ 1:04am 
It can still run with FU. It's just that it removes the ammo and reload systems from FU, which then interefered with the Weapons Assembly mod. For a long while, installing this mod was tyhe only way to get FU to work WITH Weapons Assembly.