Sid Meier's Civilization VI

Sid Meier's Civilization VI

185 ratings
Loyal Capitals
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3.887 KB
18 Feb, 2018 @ 11:26pm
15 Nov, 2020 @ 11:28pm
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Loyal Capitals

Description
Loyalty in the capital never changes. Affects all players.

Activate in a new game with the advanced setup menu option (Disabled by default)

Requires Rise and Fall or Gathering Storm
59 Comments
elijah.stone0317 2 Mar @ 10:53pm 
yes it does work, just toggle it on, you just have to make a new game, its on the advanced option on menu.
William O'Law 12 Feb @ 10:53am 
Confirm it doesn't work
John Doom 9 Nov, 2024 @ 4:07pm 
doesn't seem to work
Ice 12 Jun, 2024 @ 10:09am 
No problem
不能正常工作可能是因为不是新存档,这个模组需要新建存档并且勾选“Loyal Capitals”才会起效果。
DYNIA 20 Mar, 2024 @ 7:25am 
not working
Plati 27 Dec, 2023 @ 7:25am 
Can confirm - still works
H.Humpel 23 Nov, 2023 @ 12:55pm 
Hi totalslacker,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Daemon Trooper 25 May, 2023 @ 9:37am 
I thought it would make only the Original Capital have the effect, not all the other ones created after capturing it, would it be possible to make another version without this happening ?

Playing with so many Civs that there's a risk that some spawn too close and fall just because of loyalty before being able to do anything about it is a thing, conquering a whole territory, capturing the Capital City and it having no effects (or low) because a new unwaveringly loyal Capital is close to (or happening to myself from the AI and being way to safe because of that) it feels a bit too much to me ^^
Astacius 7 Apr, 2023 @ 1:43pm 
still works for me
Endicott 19 Oct, 2022 @ 9:06pm 
As of 2022, appears to not work. On the TSL Earth remastered, especially in the tight confines of Europe, capitols rebelling almost immediately,. A 2022 update to this would be awesome.