Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
不能正常工作可能是因为不是新存档,这个模组需要新建存档并且勾选“Loyal Capitals”才会起效果。
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Playing with so many Civs that there's a risk that some spawn too close and fall just because of loyalty before being able to do anything about it is a thing, conquering a whole territory, capturing the Capital City and it having no effects (or low) because a new unwaveringly loyal Capital is close to (or happening to myself from the AI and being way to safe because of that) it feels a bit too much to me ^^
Quick Deals
Detailed Map Tacks
Which of these 3 mods is incompatible with this mod or is it this mod just straight up broken?
And here again - why do smart thoughts come only to modders, and not to developers?
И вот опять же -- почему умные мысли приходят только мододелам, а не разработчикам?
-Loyal Capitals is now an advanced setup menu option, so you can turn it on or off like a game mode when you start a new game, without having to change your active mods
Bug Fixes:
-Removed overlapping requirement sets that were causing a database error
-Higher load order for mod files
-Changed the mod to "Affects Saved Games"
[3250463.231] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
[3250463.231] [Gameplay]: While executing - 'insert into Requirements('RequirementId', 'RequirementType') values (?, ?);'
[3250463.231] [Gameplay]: In XMLSerializer while inserting row into table insert into Requirements('RequirementId', 'RequirementType') with values (REQUIRES_CITY_HAS_PALACE, REQUIREMENT_CITY_HAS_BUILDING, ).
[3250463.231] [Gameplay]: In XMLSerializer while updating table Requirements from file Expansion1_Governments.xml.
[3250463.231] [Gameplay] ERROR: UNIQUE constraint failed: Requirements.RequirementId
Although it works... but i'm getting hard crashes on ynamp maps
-Rewrote mod in SQL for compatibility
Hopefully this will fix issues with mod not working for some
I use this mod. But it never work for me and I needed to disable loyalty.