Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 2]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
Tiedostokoko
Julkaistu
Päivitetty
614.131 MB
22.2.2018 klo 9.46
23.5. klo 20.51
45 muutosilmoitusta ( näytä )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 2]

Kuvaus
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
Suositut keskustelut Näytä kaikki (6)
101
28.4. klo 3.53
TÄRKEÄ: BUG REPORTING
Takimara
4
1.12.2019 klo 15.04
dev is an insane madman
bug
394 kommenttia
Swagnots17 21.7. klo 14.52 
how do i activate M3 Big Shark and M3 Dragon alt-fire?
Global  [tekijä] 18.6. klo 12.43 
Make sure you have all four parts installed. If you do, verify your game files in Steam:
Right-click GMod in your library and click "properties"
Look around for "Verify game files" and click it.
Let it finish and test again.
dexsirko 18.6. klo 11.48 
Hello, missing texture particules for this weapons :
tfa_cso_rail_buster
Takimara  [tekijä] 16.4. klo 2.16 
@Marcus75, no worries, in the next patch, there will be another damage config which you can set it and it gives you back the pre-nerf damage values
RiceIsNice 30.3. klo 4.09 
my poor golden weapons got nerfed :broken_heart:
Takimara  [tekijä] 29.3. klo 23.54 
@duk, just keep firing, it will automatic change stages and revert back to original state when not firing
duk 29.3. klo 18.46 
how do i charge the tornado gun
Takimara  [tekijä] 29.3. klo 9.53 
Finally ~~ UwU
МерК 29.3. klo 9.05 
:steamhappy:
Global  [tekijä] 29.3. klo 8.37 
The latest update is finally out! Many changes, bugfixes, new weapons, you name it.
Many weapons got their special abilities and modes, and many more got polish and fixes.
There's too many changes to fit in the description - please check the latest change notes in the add-on!