Garry's Mod

Garry's Mod

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 4]
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun
File Size
Posted
Updated
1.448 GB
25 Aug, 2019 @ 5:41pm
23 May @ 8:52pm
27 Change Notes ( view )

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TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 4]

Description
Hello there, our team presents to you...
Counter-Strike: Online SWEPs
600+ weapons across all four parts with c_hands.
Find the guns under TFA CS:O.
CS:O2 guns can be found here.

Some weapons can be silenced or changed into their B-Mode. Hold E and left-click!
Some weapons have launchers / alt ammo. Hit suit zoom! Bind it under options.
You can change the behavior and damage of a few weapons with console commands. They all start with sv_tfa_cso, and can be easily modified in the spawn menu: Q>Utilities>TFA Base Settings>CS:O

All guns have bumpmaps, spawnicons, and killicons. Bumpmaps increase visual quality, and spawnicons show you what you'll spawn. Killicons show what gun was used to kill an NPC or player.

Credits:
Nexon for making the original guns. Get the game these guns came from here.
TFA for providing the QCI used to give most of these guns c_hands. Without him, this project never would've started.
Takimara for help with porting the majority of guns, coding and effects.
Global for porting, coding, effects, and advice / handling the workshop side of things.
★Bullet★ for porting, coding, and effects. He also brought over many incompatible weapons to c_hands.
Meiryi for advanced coding, effects, and creating a framework for many unique weapons to use. They're responsible for many weapons having advanced features, such as the Dual Swords.
L_Con for coding Cousteau, submitted via a merge request. Thanks!
Zaurzo for coding Cousteau, submitted via a merge request. Thanks!
YuRaNnNzZZ for categorizing every weapon and some coding.
DBot for coding the HUD icon system every weapon uses.
SweptThrone for bugfixes via merge requests. Thanks!
WackoD for coding.

Our GitLab[gitlab.com]
Here is where many in-development weapons are, as well as any source files used to compile all of them. If you see something you want to improve, please submit a merge request!
499 Comments
deded6750 21 Jun @ 7:01am 
awesome
★Bullet★  [author] 20 Jun @ 12:02pm 
Just checked issue with flamethrower. We'll fix it in next update.
deded6750 20 Jun @ 6:33am 
But can u make the salamander flamethrower actually burn enemies? Rn it just shoots a damaging beam that looks like fire but actually isnt
Global  [author] 18 Jun @ 3:47pm 
I can't do that, sorry!
Sounds are created on map load, which means we can't modify them afterwards.
deded6750 18 Jun @ 3:39pm 
Could you put a volume option in the spawn menu? these guns are pretty loud and when i turn down my entire games volume, i cant hear anything else.
Global  [author] 13 Jun @ 1:40pm 
I originally balanced these weapons for nzombies, and the recoil was allowing players to get to out of bounds areas.
No point in re-adding it either - all the weapons deal less damage now, which means less of a jump
LubluKamichku 13 Jun @ 11:58am 
if it's not a secret, why was recoil jump removed?
Global  [author] 28 May @ 10:38pm 
Your computer.
In all seriousness, I can't help you anymore then this unless you give me more info.
Can you get me a crash log?
What are the specifications of your computer?
Does it still crash if you only have TFA CSO, and nothing else?
gregory4917 28 May @ 8:55pm 
hey whenever i have this mo active my game crashes but when its off it doesn't is there a reason for this?
Global  [author] 22 May @ 5:33am 
Recoil jumping was removed a few years ago, sorry!