Garry's Mod

Garry's Mod

11,845 ratings
TFA Base
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.396 MB
24 Jul, 2022 @ 5:09pm
13 Apr @ 4:16am
35 Change Notes ( view )

Subscribe to download
TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support
  • gonna do it in slow-motion

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Popular Discussions View All (14)
7
1 Jul @ 3:46pm
BRASS/SHELL CASING SIZE
ThePickledOne
4
25 Jun @ 4:40am
Weird fire mode bug?
NNinja1255
1
31 Jul @ 3:04pm
Say bind to change weapon mode
СмесительДляЕбл
532 Comments
Zye 25 Aug @ 4:18am 
is it normal that enabling bullet penetration causes immense fps drops? when shooting through two or more objects to be specific (from 150-180ish fps to low 50s)
Dirtygut 24 Aug @ 12:07pm 
i download cs online weapons and this base, i cant shoot from them, cant customize them and cant change weapons, what happened?
Guy Montag 21 Aug @ 12:01am 
There a way to lower the quality or disable world models for a server?
verl 15 Aug @ 10:08pm 
is there a command to disable weapon flashlights?
spycrab 15 Aug @ 2:23am 
bruh
hl2/gmod have had drowning mechanics since they first came out
agentjay 14 Aug @ 8:38pm 
Even after I undownloaded it.
agentjay 14 Aug @ 8:37pm 
After I downloaded TFA Base, I noticed that when I go in water for a prolonged period of time, I start to take drowning damage instead of not drowning at all. Is there a problem? I sense one.
YuRaNnNzZZ  [author] 12 Aug @ 6:41pm 
any mod that changes viewmodel movement
Woyy 12 Aug @ 6:03pm 
Not really a TFA specific issue but since I cant find the solution anywhere else, but does anyone have an issue with aiming any guns not working properly? As in it zooms in barely and doesnt switch the viewmodel to aim down the irons or scope
FortniteMaster 9 Aug @ 6:02pm 
I have a problem it keeps saying this add on is creating problems and it won't let me use some guns I tried uninstalling it and reinstalling it but it didn't work