Garry's Mod

Garry's Mod

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TFA Base
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
43.396 MB
24 Jul, 2022 @ 5:09pm
13 Apr @ 4:16am
35 Change Notes ( view )

Subscribe to download
TFA Base

Description
(all links dubbed in changelog tab above)

For users:
-A rich, thoroughly tested feature set including:
  • Holographic HUD, reminiscent of FA:S2
  • Viewbob, with tweakable sensitivity.
  • Ironsights, nearwall, sprinting, holstering, and many more weapon dynamics.
  • Movespeed is changed if you're holding a TFA Base weapon, varying with each weapon and your current actions.
  • Dynamic crosshair and accuracy. Quickscoping is no longer an option, as your accuracy will actually decrease until you're fully sighted in. The crosshair is programmed with smooth animations, and will fade rather than disappearing when you sight in.
  • Dynamic spread, like in CS:GO, means that spraying is no longer an option except in close quarters or with well controlled guns.
  • Advanced animations using quadratic interpolation. Animations like sighting in or lifting up your gun when you're cose to a wall are no longer robotic, and ease in and out like real human motion.
  • Idle and breathing animations.
  • Holstering animations. This adds a tactical decision to getting out a big gun.
  • Your computer, your choices. Each individual user can configure things like the crosshair, ironsights toggle or hold, and others. You aren't forced to play like everyone else.
  • Custom impact effects add a beautiful, realistic touch to gunfights.
  • Dynamic holdtypes for running and ironsights. In thirdperson, your character will put your weapon down when you sprint, and raise it to their face when you aim!
  • Smoke trails and muzzleflashes, properly networked and predicted.
  • Working muzzle flashes when scoped in.
  • Silencers, complete with animations and proper prediction. These decrease the size of your muzzle flash and play a quiter sound.
  • Selective fire, toggleable using E+R.
  • Safety mode is toggleable using Shift+E+R
  • Interrupt reloading on shotgun-style reloads
  • Inspection/customization screen to see your weapon's stats and add/remove attachments. Accessible with context menu key (C) by default, hold E or rebind (Q -> Utilities -> Keybinds) to access context menu buttons (like player model selection)
  • c_hands support

For developers:
  • Competent templates, allowing to quickstart your weapon creation
  • Default animation values are compatible with most HL2/CS:S reskins/compiles
  • Huge amount of hooks, allowing to change how the weapons behave
  • Easily supports 3D scopes with just one .qc edit (a simple $attachment on the lens)

Comparison:


Credits:
The Forgotten Architect: Laying the foundations
YuRaNnNzZZ and DBot: Maintaining, improvements and fixes
Juckey: Gun Walking Animation Code
Kris: Nearly-empty click and melee bashing sounds
Valve: Shell models/textures
Melee impact effect code: code_gs
Ammo boxes: Gamebanana ( if you know the author, please contact me )
Muzzle flash textures: Nemole/Scotch
Scope Textures: Generic Default
Pocket Fix: Inconceivable!
New World Interactive: Smoke particles/textures
The Inter Project Authors: Inter font[github.com] that is included with the base
Popular Discussions View All (12)
7
1 Jul @ 3:46pm
BRASS/SHELL CASING SIZE
ThePickledOne
4
25 Jun @ 4:40am
Weird fire mode bug?
NNinja1255
1
14 May @ 12:01pm
Aim down sights is very inaccurate.
Hatshepherd
478 Comments
YuRaNnNzZZ  [author] 6 hours ago 
post the error text
KhanZoet 7 hours ago 
why does this mod error in my game and it says files are missing
Eris Vizierre 15 hours ago 
Is there any way to disable the holster animations, or am I just stuck with those?
Link 16 hours ago 
bruh how do you edit the headshot damage multiplier, my gun does 3 damage then does 190 when its directly in the face i set it to 0.1 damage with the tfa HD left for dead guns.
A.孙文志Mirage 8 Jul @ 1:33am 
Can't edit recoil anymore?
ZaxHusky 6 Jul @ 5:39pm 
if i had a nickel for everytime someone came to here to ask for help for a mod but they come here to ask the dumbest questions, i would have 2 nickels, which isnt a lot but its weird that they arent smart and go to the respected mod creators to ask the question
YuRaNnNzZZ  [author] 6 Jul @ 8:46am 
ask on the pack's page, not on the base
Shadow 6 Jul @ 8:45am 
i wonder why when i try using the rust melee i cannot melee, it does the no ammo sound but i can throw them, wtf
Durian32 5 Jul @ 9:04am 
How can you disable bullet penetrating walls function?
YuRaNnNzZZ  [author] 4 Jul @ 8:50am 
there's no reloading blur in the base