Reassembly

Reassembly

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Expanded Armoury
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Tags: blocks, ships
File Size
Posted
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1.023 MB
22 Feb, 2018 @ 10:15pm
2 Oct, 2018 @ 4:39pm
36 Change Notes ( view )

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Expanded Armoury

Description
This mod adds 108 new weapons to Reassembly's vanilla factions (and some larger generators to power them). Many of the weapons included can be used on any ship, while some are massive guns intended for use only by titans and other huge capital ships. All of the parts in this mod are designed to integrate seamlessly with the game's vanilla content and match with the playstyle and flavour of each faction's existing equipment.

The weapons in this mod are (approximately) balanced based on vanilla content, and should not significantly alter the balance of the game - although some of the included weapons are much more powerful than vanilla weapons, their P cost, size, and power requirements are proportionately inflated as well.

Thanks to TTFTCUTS for creating the Reassembly Web Development Kit, which was used to create this mod.

I suggest using Sumplkrum's Limit Unlocker with this mod in order to allow construction of ships large enough to equip some of these weapons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=832899085

... as well as Kilkap's Free Block Upgrades so that expensive parts are easier to unlock in campaign: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626874789

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Full Partial List of New Components:

NOTE: THIS MOD CONTAINS MANY MORE PARTS THAN THOSE LISTED BELOW. THE FULL COMPONENT LIST HAS BEEN MOVED TO DISCUSSIONS DUE TO CHARACTER LIMIT - IT CAN NOW BE FOUND HERE: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1310426624/1698294337785194481/

Farmer:

- DC3: The Farmers' line of heavy cannons is nice; here's an even larger one.

- GC4: A double-barreled cannon even larger than the DC3, meant for titans.

- MLS Autoflak: Mid-range autofiring flak cannon which sprays an area with proximity-detonation explosive shells.

- MLS Shredder: Long-range precision autocannon.

- Arkas HSP-1: Apart from the PRP line, the HSP-1 is a slower-firing, but longer-ranged and more powerful laser cannon.

- Ballista: Superheavy spinal cannon with explosive shells.

- MLS Slingshot: Sniper cannon with excellent range and velocity, but low damage and rate of fire.

- Trebuchet: Massive triple-barreled high-velocity siege cannon with absurdly long range and devastating firepower, but a low rate of fire a very slow turn rate.

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Red:

- Generator: A larger generator.

- Heavy Phaser: An upscaled phaser, because phasers are good.

- Heat Ray: Beam weapon with non-terrible range, moderate damage, and a bit of splash.

- Firestorm: Assault cannon with explosive splash damage and a high rate of fire.

- Heavy Anti-Missile Laser: More powerful and longer-ranged than the small one.

- Disruptor: Large, powerful gun turret with good range, damage, and splash.

- Light Rocket Launcher: Explosive rocket turret with a large splash radius.

- Focus Beam: Long-ish range charging sniper laser.

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Tinkrell:

- Laser: Tink already has defence lasers; why not offence lasers too?

- Large Laser: Exactly what you would expect.

- Laser Drone Launcher: Launches laser drones to swarm your enemies.

- Shotgun Base: Modular shotgun base.

- Howitzer Base: Modular explosive cannon base.

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Terran:

- Gunboat Launch Bay: Launches large assault drones armed with autocannons.

- Plasma Catapult: Spinal weapon which fires very slow-moving plasma bolts that explode violently on impact.

- Rotary Plasma Cannon: Basically the Gatling gun version of a plasma cannon. Comes in two sizes.

- Heavy Antimatter Cannon Battery: Titan-scale turret housing three heavy antimatter cannons.

- Superheavy Rail Cannon: A massive railgun with extremely long range.

- Laser Turret Launcher: Launches stationary weapon platforms armed with burst lasers.

- Proton Lance: Powerful long-range charging sniper laser.

- Plasma Scattergun: Light plasma shotgun with good damage and velocity.

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Crystalline:

- Heavy Plasma Diffractor: The small plasma diffractor kind of sucks; this one is rather more effective.

- Collimated Plasma Condenser: A large plasma condenser which trades fire rate in favour of extended range, greater velocity, and improved damage per shot.

- Enhanced Diffractor Battery: Three upgraded heavy plasma diffractors in one turret, meant for use as an anti-ship gun.

- Heavy Plasma Repeater: A massive, incredibly powerful double-barreled plasma condenser.

- Plasma Scatter Cannon: Powerful scattergun which fires a spread of slow, high-damage plasma rounds.

- Ion Blaster: Long-range gun turret with low damage but a large explosive radius.

- Diffractor Drone Launcher: Launches large attack drones armed with heavy plasma diffractors.

- Prismatic Beam: Spinal laser weapon. Comes in two sizes.

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Bee:

- Gravitic Hook: Can't reach your enemies with Bees' short-ranged weapons? Just pull them over to you with these tractor beams. Alternatively, use them like grappling hooks to propel your ship. Comes in two sizes.

- Quantum Doom Turret: Regular QDB mounted in a turret.

- Enhanced Quantum Doom Beam: Longer range than the standard variant, but larger and more expensive. Comes in two sizes.

- Enhanced Quantum Doom Turret: Same as above, but turreted.

- Defence Battery: Large cannon with a good rate of fire and some splash damage. Designed as a point defence system for titans, but entirely serviceable as an anti-ship weapon.

- Quantum Destabilizer Beam: Huge, powerful spinal beam weapon with splash damage, a fairly absurd damage output, and decent range.

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Sentinel:

- Eviscerator: Extremely long-range spinal-mounted sniper beam with splash damage.

- Gauss Repeater: Turreted rapid-fire beam weapon with high DPS; effective as either an anti-ship weapon or a point defence system.

- Gauss Drone Launcher: Launches heavy drones armed with full-size, turreted gauss beams.

- Plasma Caster: Rapid-fire plasma turret with good DPS and splash damage.

- Siege Turret: Charging long-range gun turret with decent splash radius and high damage per shot.

- Flayer Missile: Medium-range missile launcher with a fairly high rate of fire and good damage per missile.

- Heavy Gauss Cannon: Huge turreted gauss beam designed as a long-range precision weapon for titans.

- Flux Projector: Massive turreted weapon which generates slow-moving streams of extremely destructive energy that can be focused on one spot, or cast in a wide arc to deal with swarms of small enemies.
Popular Discussions View All (4)
23
19 Jun, 2019 @ 4:51pm
Suggestions
Owlfeathers
4
10 Jan @ 2:46pm
Full List of New Parts
Owlfeathers
3
29 Jul, 2018 @ 8:59pm
Broken Weapons
spinnirack
105 Comments
ibuildblasters 11 Jul @ 3:36pm 
meow
Outmite3 28 Dec, 2023 @ 3:23am 
Understood! Thank you for the reply!
Owlfeathers  [author] 27 Dec, 2023 @ 9:41pm 
@Outmite3 - I've not had any contact with the developer of Altered Vanilla. If parts from this mod were added to that one, it was not with my knowledge.
Outmite3 23 Dec, 2023 @ 7:29am 
Is this mod included with Altered Vanilla? Found these tools included after uninstalling for a while.
Cobalt60 18 Sep, 2023 @ 5:07pm 
This is a great mod,especially for Terrans. Adds so much of a variety of weapns. Been using it forever.
3382799201 28 Nov, 2022 @ 3:44am 
太多了不搞了操
3382799201 28 Nov, 2022 @ 3:44am 
感谢TTFTCUTS创建Reassembly Web开发工具包,该工具包用于创建此mod。

我建议在这个模组中使用 Sumplkrum 的极限解锁器,以便建造足够大的船只来装备其中一些武器: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=832899085

...以及基尔卡普的免费方块升级,以便昂贵的零件更容易在战役中解锁: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626874789
3382799201 28 Nov, 2022 @ 3:43am 
这个模组为Reassemble的原版派系增加了108种新武器(以及一些更大的发电机来为它们提供动力)。包括的许多武器可以在任何船上使用,而有些是仅供泰坦和其他大型主力舰使用的大型火炮。这个模组中的所有部件都旨在与游戏的原版内容无缝集成,并与每个派系现有装备的游戏风格和风格相匹配。

这个模组中的武器(大致)根据原版内容进行了平衡,并且不会显着改变游戏的平衡性 - 尽管包含的一些武器比原版武器强大得多,但它们的 P 成本、大小和功率要求也成比例地膨胀。
lelkr 4 Jun, 2022 @ 10:50pm 
Great mod, missiles are pretty garbo but in swarms they are alright. You should add more accurate ones for increased cost or something.
Cobalt60 14 Jan, 2022 @ 7:17pm 
Only issue I have with this,another excellent mod in quality and content,is the Terran missiles; the basic variety are not very accurate. I've observed them passing _through_ smaller ships,and,more often,just sailing on by a targeted ship. Curiosity: is there an "ECM" variable somewhere in the base code structure of Reassembly that adds a negative for a faction's ships to be 'locked-on' to? In observation of my combats with various factions,it seems,sometimes,that certain factions/ships are resistant to weapons-lock(or even notice) until I'm almost on-top of them. Thanks!