Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
我建议在这个模组中使用 Sumplkrum 的极限解锁器,以便建造足够大的船只来装备其中一些武器: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=832899085
...以及基尔卡普的免费方块升级,以便昂贵的零件更容易在战役中解锁: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626874789
这个模组中的武器(大致)根据原版内容进行了平衡,并且不会显着改变游戏的平衡性 - 尽管包含的一些武器比原版武器强大得多,但它们的 P 成本、大小和功率要求也成比例地膨胀。
That said, I might look into adding smaller, weaker versions of some of them which can be used within vanilla P limits in a future update.
i cant recall if its Terran Arsenal or this mod that adds OP drones that can solo 8000k+ ships...
but i really hate those drones...
you CAN use portals with modded parts and ships.
the fleet will not be uploaded but you still get the money and you can traverl trough a new world.
only when using this mod i am getting an error with the wormhole.
all other of the 17 mods that 1 use work fine with portals including modded parts and factions.
And thanks!
i Would LOVE a fix, cuse otherwise this is an amazing mod!
Does disabling the mod fix the issue? If yes, I'll do some further testing and see whether I can figure out what might be causing the problem.
"Error saving '(null)': can't save relocated ship
saved 0/1 ships"
It makes the ship fly around and such, attempt to fire the weapons, but does not save and the blocks do not show up in the pallete.
(Trebuchet) Oh. That's why it seems less powerful than it should be.
By the way, The Tinkrell shotgun is more like a deadly squirt-gun than an actual shotgun.
You're right that the Trebuchet isn't quite as powerful as one might expect for its cost; the high P for that weapon though is less on account of the damage it deals and more related to the fact that it has more range than anything else by a lot. Also, the reduced performance against asteroids is largely because it relies fairly heavily on its splash damage, which works best against things made of fairly small blocks (thus, asteroids with their huge blocks take less damage from it). Still, I might reduce the cost a little bit.
If you want to travel to a new map with this or any other mod though, you can do this without a wormhole by right-clicking on the save slot and using the "Regenerate World" option. This does not upload the fleet to other players' games as an agent however (my only suggestion for that would be to use the import/export fleet options to duplicate the fleet you want to upload, and refit that version of it with only vanilla weapons).