Portal 2

Portal 2

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Partial to a fizzler v1.1
   
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Partial to a fizzler v1.1

In 1 collection by Drackvor
The Tests
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Description
My first puzzle that uses the partial fizzler, have a look at my first and second experiments if you would like to see how the fizzler works, more of a logic puzzle with a few portals thrown in, and a bit of laser dodging for flavor!

please leave a comment and report any loopholes if you find them!

many thanks
Drackvor

update : added more lethality, modified some timers, and added portal blocks to some locations, also increased randomness of the laser dodging section! i have replayed 10 - 12 times and each time the direction and timing of lasers changed...so have fun!

v1.1 moved a glass pannel to stop people getting trapped inside a mechanism
18 Comments
Drackvor  [author] 11 Mar, 2013 @ 10:20am 
updated, to stop people getting curious...and thus stuck!
mood3rd 8 Mar, 2013 @ 5:25pm 
opps.
their is always something.
maps are never finished.
just made / tested / published / played / commented / updated / played / commented / re-updated etc...
Drackvor  [author] 8 Mar, 2013 @ 4:02pm 
oh darn did i forget to block it off, i only kept it open so i could get inside, and make everything ok, they are there for the new lasers that kill the Turrets the mechanism becomes self sustained after reversing polarity, it then is used to turn the funnels on and off give a more random aspect to some of the lasers in the didging section
mood3rd 8 Mar, 2013 @ 3:56pm 
Drackvor
re-tested:
glad no turrets survive now :)
not sure what the added 2 blue funels with 2 sphere droppers & 2 stairs do.
I went for a look & got traped. (glad I quick saved)
but I borrowed 1 of the spheres from here.
& put on the button, that dispenses the sphere for the puzzle. & left it there.
you don't need glass to seperate the spheres & funels here.
I suggest moving it, to stop the player from grabing a sphere, or getting traped.
your map, your choice, of course.
liked more exploding turrets :)
very visual map :)
Drackvor  [author] 8 Mar, 2013 @ 8:58am 
It's actually really quite simple bood40, nothing special going into it, the basic principle is that you need a way to get the funnels to switch direction, and the easiest way to do this is use a button (I used a sphere button to do this) use a funnel to guide the sphere to the button which changes the direction of all the other funnels in the area, now you need a way to cancel this effect, becuase i used lasers in my map i used a laser catcher somewhere towards the end of one of my lasers paths, this was linked to the sphere dropper, which once again changes the direction of all the funnels, to get the lasers in the funnels, just put them in the centre of the tile where the funnel hits the wall! hope this helps! :)
Mr.N 8 Mar, 2013 @ 8:47am 
good map...the trits at the beging made me hate trits (and i love trits) but...still good map i hope that wun day i will know how to uos lazers like you did in this map :)
mood3rd 7 Mar, 2013 @ 3:16pm 
Drackvor
I have re-added it to my list.
Drackvor  [author] 7 Mar, 2013 @ 3:13pm 
lol, well there are some changes to the map now! it should stop a few things like that :)
mood3rd 7 Mar, 2013 @ 3:12pm 
me neither.
I thought you did.
Drackvor  [author] 7 Mar, 2013 @ 3:08pm 
hmm no i didnt reach through the grating, i was asking you if thats how you did it, i read it as that :)