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their is always something.
maps are never finished.
just made / tested / published / played / commented / updated / played / commented / re-updated etc...
re-tested:
glad no turrets survive now :)
not sure what the added 2 blue funels with 2 sphere droppers & 2 stairs do.
I went for a look & got traped. (glad I quick saved)
but I borrowed 1 of the spheres from here.
& put on the button, that dispenses the sphere for the puzzle. & left it there.
you don't need glass to seperate the spheres & funels here.
I suggest moving it, to stop the player from grabing a sphere, or getting traped.
your map, your choice, of course.
liked more exploding turrets :)
very visual map :)
I have re-added it to my list.
I thought you did.
1st place the portals.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131288914
then lean through, making sure you are mostly out of the portal,
in the area you want to end up on.
as when you press the button, the panels flip.
so you are ejected from the portals, the side most of you is sticking out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131288991
success.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131289028
I think your way must be unknown to a lot of people.
as I have never encountered reaching that far before.
& have played many maps.
the way I did it now, I have never seen before either.
I just thought of it.
though someone probably has done it ?
for flip panel. maybe extend the timer a bit ?
I tried pressing the pedestal button your way, but did not work at the time.
did not think it would work.
so did not repeat attempts much.
& I tried & abandoned the idea of reflector cubes,
pre-placed to kill turrets, in 1 of my maps.
you can do it in combo, with funels though.
I did it on:
simple turret problem 8-revenge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105705370
you already have the funels & reflector cubes.
mayby move the turrets in their path ?
but let the player start them with a button & a good view.
so they don't miss it.
their are so many bugs.
just finished it.
the panel that opens by the 1st cube button,
was not needed.
from above, I could see the portable area nearest to the exit.
then portaled there, from the portable area,
by the button that's connected to the sphere dropper.
I got caught in the flip panel a few times & would have had to re-start.
but luckily I did a quicksave F6.
I mean the angled panel we come out of by the 2 pedestal buttons,
before portaling upwards.by the intermitant fizzler.
I activated the cube dropper.
by pressing the pedestal button through the angled panels.
while the cube was on the button that makes them portable.
while I was on the cube dropper side of the glass / grating.
this surprisingly worked.
was it intended ?
I did find this map a bit confusing, but also challenging.
so thumbs up :)
2 turrets in the 1st part, don't get killed by the laser.
the sphere got hit back up into the sphere dropper, before it closed.
by the angled panel, fliping it.
no sphere will drop from this point on.
so restarted map.