Portal 2

Portal 2

Partial to a fizzler v1.1
18 Comments
Drackvor  [author] 11 Mar, 2013 @ 10:20am 
updated, to stop people getting curious...and thus stuck!
mood3rd 8 Mar, 2013 @ 5:25pm 
opps.
their is always something.
maps are never finished.
just made / tested / published / played / commented / updated / played / commented / re-updated etc...
Drackvor  [author] 8 Mar, 2013 @ 4:02pm 
oh darn did i forget to block it off, i only kept it open so i could get inside, and make everything ok, they are there for the new lasers that kill the Turrets the mechanism becomes self sustained after reversing polarity, it then is used to turn the funnels on and off give a more random aspect to some of the lasers in the didging section
mood3rd 8 Mar, 2013 @ 3:56pm 
Drackvor
re-tested:
glad no turrets survive now :)
not sure what the added 2 blue funels with 2 sphere droppers & 2 stairs do.
I went for a look & got traped. (glad I quick saved)
but I borrowed 1 of the spheres from here.
& put on the button, that dispenses the sphere for the puzzle. & left it there.
you don't need glass to seperate the spheres & funels here.
I suggest moving it, to stop the player from grabing a sphere, or getting traped.
your map, your choice, of course.
liked more exploding turrets :)
very visual map :)
Drackvor  [author] 8 Mar, 2013 @ 8:58am 
It's actually really quite simple bood40, nothing special going into it, the basic principle is that you need a way to get the funnels to switch direction, and the easiest way to do this is use a button (I used a sphere button to do this) use a funnel to guide the sphere to the button which changes the direction of all the other funnels in the area, now you need a way to cancel this effect, becuase i used lasers in my map i used a laser catcher somewhere towards the end of one of my lasers paths, this was linked to the sphere dropper, which once again changes the direction of all the funnels, to get the lasers in the funnels, just put them in the centre of the tile where the funnel hits the wall! hope this helps! :)
Mr.N 8 Mar, 2013 @ 8:47am 
good map...the trits at the beging made me hate trits (and i love trits) but...still good map i hope that wun day i will know how to uos lazers like you did in this map :)
mood3rd 7 Mar, 2013 @ 3:16pm 
Drackvor
I have re-added it to my list.
Drackvor  [author] 7 Mar, 2013 @ 3:13pm 
lol, well there are some changes to the map now! it should stop a few things like that :)
mood3rd 7 Mar, 2013 @ 3:12pm 
me neither.
I thought you did.
Drackvor  [author] 7 Mar, 2013 @ 3:08pm 
hmm no i didnt reach through the grating, i was asking you if thats how you did it, i read it as that :)
mood3rd 7 Mar, 2013 @ 2:48pm 
this is how:
1st place the portals.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131288914
then lean through, making sure you are mostly out of the portal,
in the area you want to end up on.
as when you press the button, the panels flip.
so you are ejected from the portals, the side most of you is sticking out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131288991
success.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131289028
I think your way must be unknown to a lot of people.
as I have never encountered reaching that far before.
& have played many maps.
the way I did it now, I have never seen before either.
I just thought of it.
though someone probably has done it ?
Drackvor  [author] 7 Mar, 2013 @ 2:19pm 
ah just wait, i am re-working somethings on the map making the lasers a little harder, and more unpredictable, also i still dont get how you presssed the cube dropper, if its not to much hassle would you mind sending a screen shot of what you did (if you can repeat it) and ill have a look to see if it can be fixed! :) thanks
mood3rd 7 Mar, 2013 @ 2:15pm 
I mean once I got to the top area after manovering the cube button to the second location? and I could see it from the elevated position.
for flip panel. maybe extend the timer a bit ?
I tried pressing the pedestal button your way, but did not work at the time.
did not think it would work.
so did not repeat attempts much.
Drackvor  [author] 7 Mar, 2013 @ 1:38pm 
wait, the portable area on the second side nearest to the exit was already activated? is that what you mean? or do you mean once you got to the top area after manovering the cube button to the second location? and you could see it from the elevated position? if thats so it dosent really matter how you get there, as the exit is open and it is a clear-ish run to exit after that, getting caught in the flip -pannel may be fixable, with a little amount of map manipulation i think... and with the pedestal button you could reach through the grating? no this was not intended and will have to be fixed, infact i think i have the perfect solution to both problems in mind
mood3rd 7 Mar, 2013 @ 1:27pm 
ps. the funels with reflector cubes, was cool.
& I tried & abandoned the idea of reflector cubes,
pre-placed to kill turrets, in 1 of my maps.
you can do it in combo, with funels though.
I did it on:
simple turret problem 8-revenge
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105705370
you already have the funels & reflector cubes.
mayby move the turrets in their path ?
but let the player start them with a button & a good view.
so they don't miss it.
mood3rd 7 Mar, 2013 @ 1:14pm 
Drackvor
their are so many bugs.
just finished it.
the panel that opens by the 1st cube button,
was not needed.
from above, I could see the portable area nearest to the exit.
then portaled there, from the portable area,
by the button that's connected to the sphere dropper.
I got caught in the flip panel a few times & would have had to re-start.
but luckily I did a quicksave F6.
I mean the angled panel we come out of by the 2 pedestal buttons,
before portaling upwards.by the intermitant fizzler.
I activated the cube dropper.
by pressing the pedestal button through the angled panels.
while the cube was on the button that makes them portable.
while I was on the cube dropper side of the glass / grating.
this surprisingly worked.
was it intended ?

I did find this map a bit confusing, but also challenging.
so thumbs up :)
Drackvor  [author] 7 Mar, 2013 @ 12:48pm 
hmm ok ill look into that, an odd bug with the game there lol! and I can't figure out why they dont die they should, another game bug i think...
mood3rd 7 Mar, 2013 @ 12:42pm 
played a bit of it.
2 turrets in the 1st part, don't get killed by the laser.
the sphere got hit back up into the sphere dropper, before it closed.
by the angled panel, fliping it.
no sphere will drop from this point on.
so restarted map.