Call to Arms

Call to Arms

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Tjdagger's Tug of WAR
   
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143.147 MB
23 Feb, 2018 @ 6:44pm
27 Jan, 2021 @ 11:17pm
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Tjdagger's Tug of WAR

In 1 collection by Tjdagger
Tjdaggers SP & Co-op Experimental Maps & Mission Concepts
22 items
Description
Tug of War is a mission concept.
THE STORY...
GRM have been doing some missile testing. When a surveillance plane is shot down it becomes time to take action.
Storm the lauch site and the supporting research laboratory.
Since the shut down of GRM's heavy water treatment plant (renagade mission). Fears are that GRM may be turning to biological war heads.
Collect intel and samples to help determin GRMs plans.

KEY FEATURES:
* Evac briefcase, core objective concept
* Bonus objectives
* Kill counter MP system
* Harrasing mortar script
* Editor made Gun Towers
* Editor made enterable Buildings
* LARGE optomised map for optimal performance
* FUN with ladders
* Dynamic elements
* Bridges with Switches
* nasty gunships and so much more

EVAC BRIEFCASE: Core Objective
To evac a briefcase simply pick it up with a unit. To highlight a briefcase to pick it up, press c.
When a unit is holding the briefcase an EVAC reinforcement button will appear at the top of the reinforcement button list. Call in the helo evac to a safe position (avoid trees) near the briefcase holder.
Then press i to bring up the units inventory. Simply drag the the briefcase out of the units inventory so it falls onto the ground.
When the helo lands, a scientist will exit the helo, walk over to the briefcase on the ground and pick it up before returning to the helo with the briecase. You can evac multiple briecases at the same time. The scientis will walk to pick up and carry up to 5 briefcases. He will venture up to 50 units distance from the evac helo to collect briefcases laying on the ground.

ENJOY, Share your thoughts and rate it if you like it.
31 Comments
takostuffplsuse 20 Mar, 2022 @ 2:34am 
PLS UPDATE
Tjdagger  [author] 10 Sep, 2020 @ 7:42pm 
Hi Skorp, a lot of my stuff is out of date. But these two should be up to date and working with the latest version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027024097

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395

All my stuff is experimental. I look forward to game engine stability and real life stability too, for that matter. I've just had so much going on in real life.
Skorp 10 Sep, 2020 @ 11:42am 
Hi TJ does this or any of your other call to war coop missions work with the latest game version? They seem really interesting.
Zimbob 4 Jun, 2018 @ 2:29pm 
o ok thx
Tjdagger  [author] 4 Jun, 2018 @ 2:24pm 
Hi Arenix, you can activate the mod in the editor and load up the map. Or you can activate it in game and play single and co-op play.
Zimbob 4 Jun, 2018 @ 2:21pm 
is the map on editor ?
Tjdagger  [author] 12 Apr, 2018 @ 2:26am 
Each bridge has a corrosponding switch on the other side. The enemy needs to only be "near" it. You will then see them rotate towards it and squat.
Mr.lee 12 Apr, 2018 @ 2:23am 
That's really interesting
Tjdagger  [author] 12 Apr, 2018 @ 2:17am 
The enemy are scripted to run to a switch on the other side and activate it to retracted it to prevent you. You will have to shoot them before they activate it and quickly get your men accross and secure the switch on the other side.
It is a tug of war.
Mr.lee 12 Apr, 2018 @ 2:15am 
When I started the bridge switch, the bridge to the factory was automatically retracted.