Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027024097
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395
All my stuff is experimental. I look forward to game engine stability and real life stability too, for that matter. I've just had so much going on in real life.
It is a tug of war.
I had to go down with the water height so I could make a mountain. I had to do this because of the helicopters height restrictions.
It could possibly be that the helicopter doesn't like landing in some places that are below 0. I know the other helicopters land with no problems at the lower point. But I think they come in at a much lower height.
As in real life a nice flat spot on the map will be the best. Avoid trees and uneven terrain.
The spiky mountains are like that because I increase the poly size to optomise the map for better performance, to make a bigger map. Besides, I can always claim it's "stylised", and they do work as something to position between yourself and enemy fire.