Call to Arms

Call to Arms

Tjdagger's Tug of WAR
31 Comments
takostuffplsuse 20 Mar, 2022 @ 2:34am 
PLS UPDATE
Tjdagger  [author] 10 Sep, 2020 @ 7:42pm 
Hi Skorp, a lot of my stuff is out of date. But these two should be up to date and working with the latest version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027024097

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1969493395

All my stuff is experimental. I look forward to game engine stability and real life stability too, for that matter. I've just had so much going on in real life.
Skorp 10 Sep, 2020 @ 11:42am 
Hi TJ does this or any of your other call to war coop missions work with the latest game version? They seem really interesting.
Zimbob 4 Jun, 2018 @ 2:29pm 
o ok thx
Tjdagger  [author] 4 Jun, 2018 @ 2:24pm 
Hi Arenix, you can activate the mod in the editor and load up the map. Or you can activate it in game and play single and co-op play.
Zimbob 4 Jun, 2018 @ 2:21pm 
is the map on editor ?
Tjdagger  [author] 12 Apr, 2018 @ 2:26am 
Each bridge has a corrosponding switch on the other side. The enemy needs to only be "near" it. You will then see them rotate towards it and squat.
Mr.lee 12 Apr, 2018 @ 2:23am 
That's really interesting
Tjdagger  [author] 12 Apr, 2018 @ 2:17am 
The enemy are scripted to run to a switch on the other side and activate it to retracted it to prevent you. You will have to shoot them before they activate it and quickly get your men accross and secure the switch on the other side.
It is a tug of war.
Mr.lee 12 Apr, 2018 @ 2:15am 
When I started the bridge switch, the bridge to the factory was automatically retracted.
Tjdagger  [author] 11 Apr, 2018 @ 5:08am 
I found during testing that it was best to call the helicopter to land up on the higher area, rather than down on the low areas. The water height in this map is set at -350.

I had to go down with the water height so I could make a mountain. I had to do this because of the helicopters height restrictions.

It could possibly be that the helicopter doesn't like landing in some places that are below 0. I know the other helicopters land with no problems at the lower point. But I think they come in at a much lower height.
Mr.lee 11 Apr, 2018 @ 3:45am 
Thank you very much for the update. I'd like to go into more detail about the hovering problem. I get close to the beach near the airport's briefcase, through his briefcase call helicopter, landing site selection is to rely on offshore the apron, but not landing after the helicopter flew, has been hovering in the air. I had to buy a helicopter to the helicopter crashed through the briefcase call, later, I choose the other through a briefcase call helicopter on the ground, but the helicopter not listen to command, still flew to the apron hovering close to the ocean
Tjdagger  [author] 10 Apr, 2018 @ 3:28pm 
Thanks again Mr.lee, I found a couple other height related issues. Some other stuff had moved. Again not sure how, but they've been fixed and update.
Tjdagger  [author] 10 Apr, 2018 @ 2:23pm 
As for the helicopters hovering when collecting briefcases. You will have to be mindful of where you tell it to land.
As in real life a nice flat spot on the map will be the best. Avoid trees and uneven terrain.
Tjdagger  [author] 10 Apr, 2018 @ 2:17pm 
Ok, I fixed the bridge. Not sure how or when I managed to move it.
Tjdagger  [author] 10 Apr, 2018 @ 1:39pm 
Thanks, Mr.lee, I'll check these issues out.
Mr.lee 10 Apr, 2018 @ 9:37am 
There are also problems with the planes that rescue briefcases, with the chance to hover over a fixed location and not listen to the conductor.
Mr.lee 10 Apr, 2018 @ 9:34am 
can't board the ship because the bridge is a little higher than the ground
Mr.lee 9 Apr, 2018 @ 8:10am 
yes
Tjdagger  [author] 9 Apr, 2018 @ 6:23am 
Hi Mr.lee, What's happening? The planes doen't get shot down at the begining in co-op?
Mr.lee 9 Apr, 2018 @ 6:21am 
fix the coop the plane don't boooooooom
Diablo990 20 Mar, 2018 @ 2:52pm 
as always mr dagger splendid work
gdesimo 2 Mar, 2018 @ 2:13am 
scusate ma come faccio a giocare con le mappe sottoscritte ..... grazie
Tjdagger  [author] 27 Feb, 2018 @ 12:48pm 
I named the light sniper as such because the unit is listed as a sniper in the editor.
The spiky mountains are like that because I increase the poly size to optomise the map for better performance, to make a bigger map. Besides, I can always claim it's "stylised", and they do work as something to position between yourself and enemy fire.
Tekkit 27 Feb, 2018 @ 9:14am 
oh btw might wanna rename light sniper to spotter (to make millitery nerds who demands everything is correct satisfied)
Tekkit 27 Feb, 2018 @ 9:13am 
i meant it like, its funny how you ALWAYS make spiky mountains, plus great missionn, had some fun time
Tjdagger  [author] 26 Feb, 2018 @ 2:58pm 
Thanks Tekkit.
Tekkit 26 Feb, 2018 @ 12:39pm 
i always love the mountains you make XD
darren67 25 Feb, 2018 @ 11:32am 
Everyone loves a good tug! Amazing map too. Thanks for sharing this beauty.
Tjdagger  [author] 24 Feb, 2018 @ 12:44pm 
Thanks mate.
mchap0719 24 Feb, 2018 @ 5:14am 
Saw you were burning the midnight candle a little longer last couple of days. This one looks like a dozy of your scripting magic. congrats.