Stellaris

Stellaris

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The Jagji's Big Ass Maps Pack 2.7
   
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23 Feb, 2018 @ 10:43pm
18 May, 2020 @ 9:21pm
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The Jagji's Big Ass Maps Pack 2.7

Description
----- This is the 2.7 -------

For 1.9 go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=905588418

For 3.0.5 go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2495259768

For 4.0 go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511265654

***Name List Mod Is REQUIRED***

***If you like it, please rate it. :) ***
______________________________________________________


So, what dose this mod include?

New galaxy sizes. 22 of them.

More Wormholes and Gates for the bigger maps, less on the single small map.

Bit of info on the following maps:

> S = Stars
> WP = Wormhole Pairs
> GN = Gate Number
> EC = Empire Count

MAP LIST

"Micro" - S=150 WP=1, GN=3, FE=2, M=2
Perfict for a 1v1 with a frined, or AI.

"Enormous" - S=1500, WP=5, GN=5, EC=25
"Jumbo" - S=2000, WP=5, GN=5, EC=30
"Substantial" - S=2500, WP=5, GN=5, EC=30
"Massive" - S=3000, WP=6, GN=6, EC=30
"Bulky" - S=3500, WP=6, GN=6, EC=30
"Mammoth" - S=4000, WP=6, GN=6, EC=30
"Gargantuan" - S=4500, WP=7, GN=7, EC=30
"Walloping" - S=5000, WP=7, GN=7, EC=30
"Gigantic" - S=5500, WP=7, GN=7, EC=30
"Awesome" - S=6000, WP=8, GN=8, EC=30
"Copious" - S=6500, WP=8, GN=8, EC=30
"Tremendous" - S=7000, WP=8, GN=8, EC=30
"Hulking" - S=7500, WP=9, GN=9, EC=30
"Alarming" - S=8000, WP=9, GN=9, EC=30
"Vast" - S=8500, WP=9, GN=9, EC=30
"Superabundant" - S=9000, WP=10, GN=10, EC=35
"Overflowing" - S=9500, WP=10, GN=10, EC=35
"Brobdingnagian" - S=10000, WP=10, GN=10, EC=40
"X" - S=20000, WP=50, GN=50, EC=100
"XX" - S=30000, WP=100, GN=100, EC=100 (may not work, use at your own risk)
"XXX" - S=40000, WP=100, GN=100, EC=100 (may not work, use at your own risk)

Nebular Maps: The following maps are desinded to try and cover the whole map in nebular.

> S = Stars
> NN = Nebular Number
> NS = Nebular Size
> ND = Nebular Min Distence

"Adventure" - S=1000, WP=6, GN=6, EC=20, NN=20, NS=100, ND=100
"Expedition" - S=2000, WP=5, GN=5, EC=30, NN=25, NS=100, ND=100
"The Quest" - S=3000, WP=6, GN=6, EC=30, NN=30, NS=100, ND=100
Popular Discussions View All (1)
0
17 Dec, 2018 @ 7:29pm
Crash Report
The Jagji
142 Comments
The Jagji  [author] 22 May, 2021 @ 10:17pm 
Ok. 3.0 is up. Added link in description to this one. :)
The Jagji  [author] 22 May, 2021 @ 4:20am 
Ok, update.

Having looked at the map data, they have added a new line to map generation, witch none of the maps I have in this mod currently have. As such, that would be why it crashes.

I don't want to kill peoples games, who are still using the 2.8.0 version, SO, like I did with 1.9.0, I will make a NEW mod for 3.0.0 and up. I will add a link to it in the description when its done, witch should be in the next 24 hours. I just need to get the time to do it.

As a quick PSA, if you don't know how to revert back to the older versions of the game, you simply go to propertys, and then go to the beta bit. All the versions, right back to 1.0.0, are available to play, if you want to go and see how the game played on release. :)
saganmaineiac 14 May, 2021 @ 9:16pm 
Any news?
Råb!d 12 May, 2021 @ 10:50am 
I'm looking for a Ginormous galaxy.
ItDontMatter 29 Apr, 2021 @ 8:45pm 
Alright. Thank you for your response and for your time, I appreciate it.
The Jagji  [author] 29 Apr, 2021 @ 8:42pm 
Hi MSFBigBoss69,

I have not actually update the mod for a while, so it could be changes to the way things work. I will have a look at it when I get home, as I am about to head to work. It could be as simple as just changing the version number, or it could be something else.
ItDontMatter 29 Apr, 2021 @ 8:28pm 
Everytime I try to use the custom galaxy sizes, my game game crashes. I have a couple other mods enabled such as Gigastructure Constructs (the one that adds in a bunch of mega-structures), and Expanded Psionics. Is there an issue with these mods? I can't play the game without this mod, I'm too used to having 20,000 star systems to go back to a regular 1,000. Is there any way to fix this?
The Jagji  [author] 17 Nov, 2020 @ 1:11pm 
Ok, so I ran a test. The problem is when it gets to loading the Map Graphics. So, I don't think load times are going to change.

As to the gameplay itself, that's down to your hardware + how the game itself handles it. Better the CPU the better your performance will be. I'm not sure, at least for the high star count maps, how much an update will do to it. For lower star counts, it might have some improvements

The other side of the coin tho is how many AI's you have. Not just enemies, but also fleets, how big they are and so on, is all going to factor into how well your PC runs the game. So, realisticly how well your PC runs the maps is down to your PC more than it is the game or the mod.
The Jagji  [author] 17 Nov, 2020 @ 11:54am 
don't know. Have yet to try it.
saganmaineiac 16 Nov, 2020 @ 10:58pm 
How much quicker do these map sizes run with the new 2.8 patch?