Stellaris

Stellaris

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LotS 1.9
   
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2.172 MB
24 Feb, 2018 @ 6:54pm
26 Feb, 2018 @ 11:19am
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LotS 1.9

Description
Updated for 2.0. Quite a lot changed, so for players that are interested in using the mod for 1.9, I kept the original files for the last version before 2.0, which is this mod.
To get the 2.0 version, go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1206401299

What this mod does:

This mod adds in 6 sets of custom-made Empires, their traits, their tradtions, and any extra buildings they use.
Custom starting systems are in.
A few entries in the 'Defines' file were copied and edited as well, kinda 'quality of life' type edits.
Currently planning on adding ship sizes and weapons, but consider those future updates.


Before you get this mod:

Be warned that some of the effects are unbalanced. I know this, I made them that way on purpose (well, mostly) because as far as I have seen, most of the vanilla traits are either too weak, or too expensive, and don't offer much help at later points in the game. The traits I've designed don't follow that. Each Empire set follows a certain theme, adding somewhat large and overlapping bonuses in a small area, while neglecting most others.

Overall, the trait benefits should accelerate each empire's development in their focus.
Also, be warned that most of these numbers work on 'normal' difficulty. You might experience some unexpected effects if you go to a harder difficulty (that gives the AI rather blanket bonuses).

Finally, I don't have any of the DLC or expansions. So while I can browse those files, I can't use any of them, so I don't know if there will be any conflicts for those who do posses Utopia, Synthetic Dawn, etc.



Who would want this mod:

You could say this is an RP mod, and it is in a way. I wanted to set up my Stellaris universe with my 'Lords of the Stars' universe. Everything is really set up so that you turn this mod on, load up your own favorite race, and encounter the 6 extras, watching how they interact with each other, and everyone else. The Tekenar are a bit gruff, but they'll keep your back if you make friends with them. The Ts'Arek want everyone to be friends, and later on, they may do their best to force that to happen. The Gralvalar just want to trade and develop on their own, no extra treaties. And so on.
The Kornag though, I designed them to be like a mini crisis. If they're left alone long enough, they'll start to out-number most other empires, prompting them to either start allying, or put up a better fight. The Kornag are AGGRESSIVE and have an innate modifier that makes everyone hate them (and thus they hate everyone too).
You're not really supposed to play as the Kornag, but you can, if you want to experience what it'd be like to have the whole galaxy turned against you from the start (you masochist, you).


Additional Notes:

I've done my best to playtest and check for errors, but I can't get every single one, so if anyone finds a bug or error, feel free to send me a comment or whatever, ideally with the error log or screenshot of the bug in question.

Most of my mod is just adding stuff, so there shouldn't be any conflicts. However, due to the need for overwriting a few things, any other mods that change the traditions gui, or edit the '00_planetary_war_demands' file will likely get upset.

I don't speak or read any other languages, so I can't personally provide any non-English localizations. However I am more than willing to work with someone to add them in if it is desired.

If you want to play with this mod and other mods that add traditions, you can use this patch mod to flood your GUI with tradition options!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1289085588 (LotS of) Traditions Compatability



Credit where credit is due:
Thanks to the guys in the Paradox Modding server of Discord for bouncing ideas back and forth with me. Props to ViolentBeetle (thanks for the events help!), and Zevfer in particular, and several others I can't remember for helping with the code.
I made use of some of the colors and emblems from the Expanded Colours [144 Colours], Flags : Emblems & Backgrounds and TehT_FlagPack because they just look awesome. Besides referencing them in the prescripted_countries file, I didn't copy anything. Honestly, they're really nice mods for greater customization, so why don't you have them already? XD

German localization/translation done by EarlGrey. At least what actually does have German localization.

Other than where specifically mentioned otherwise (in the credit section), files were edited from vanilla/core files. (assuming I ever copy files)
4 Comments
Stabernathy 27 Feb, 2019 @ 8:11pm 
thanks for doing that
draconicDuelist  [author] 27 Feb, 2019 @ 8:00pm 
Copied the description on the 2.0 mod, so people can see the exact same thing on both pages.
Keep in mind, this mod will likely never see another update from me for two reasons: (1) It's an old version (2) I don't play Stellaris anymore
Stabernathy 27 Feb, 2019 @ 3:39pm 
I would love either a description or a link to the 2.0 version to get an idea of what this can do 1.9
WWDragon 10 Jul, 2018 @ 1:57pm 
Needs an actual description.
I have no idea what this mod does!