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Chapter 1 (this 1) is the classical experience - build, upgrade, survive, and exterminate.
Chapter 3 (owing to its historical background, it covers the events of 60-50 BCE) however is being built specifically for people who complain that Chapter 1 is too slow and want an experience closer to the old Rise of Nations style of game (as are my projected New World Empires series). It is still not complete but once it's done, it will be meant for those who like to reduce Kings & Conquerors to nothing more than an orgy of button mashing (not my kind of game).
You can say that it's a bit like Command and Conquer / Total Annihilation: once you unlock the buildings in Chapter 3 there isn't much upgrading if any at all that's required to access your units ;)
*sigh*
I should've written a guide on this but yeah it is a single age mod. Only Classical Age to Classical Age works, nothing else does. The other chapters are less reliant on reforms, especially Chapter 3.
Thanks for the reminder that I NEED to write a FAQ/Getting Started guide Maybe I should start putting some thought into my new Wix site for that..
BTW,
This mod is facing balance issues. If you have been playing for a while, and notice a unit is too weak / not that useful, let me know so I can decide what can be done to it.