Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 1) The Wolf among Lions
37 Comments
Robur Velvetclaw  [author] 28 May, 2024 @ 4:35am 
Hello 征夷大将军. 你可以识别并修改RISE OF NATIONS的本地化文件,我可以为你创建华语版本。
征夷大将军 24 May, 2024 @ 6:31pm 
I really want to play it if I can make it into Chinese
Robur Velvetclaw  [author] 28 Mar, 2024 @ 6:11pm 
mostgreatpontiff: Not really. Shamans and Priests used to have scripts added to them, but they were removed and reworked to use whatever was built into vanilla RoN.
mostgreatpontiff 28 Mar, 2024 @ 2:47pm 
Does the lack of scripts have any impact on game mechanics or anything?
Robur Velvetclaw  [author] 15 Sep, 2022 @ 6:17pm 
Chapters are self-contained and you won't be missing a lot. Chapters 1 and 2 are already stand-alone mods. Read their descriptions for more info.
KrumStrashni 15 Sep, 2022 @ 3:26pm 
@Robur Velvetclaw I love slow game. Would I miss on a lot of cool units if I choose to play just Chapter 1 then? And what about the Hellenistic Era mod, also a slow play?
Robur Velvetclaw  [author] 15 Sep, 2022 @ 3:01am 
Chapters 2 and 3 all use the same format - you start the game in the Classical Age. The difference however is that these 2 have lower tech requirements.
Chapter 1 (this 1) is the classical experience - build, upgrade, survive, and exterminate.

Chapter 3 (owing to its historical background, it covers the events of 60-50 BCE) however is being built specifically for people who complain that Chapter 1 is too slow and want an experience closer to the old Rise of Nations style of game (as are my projected New World Empires series). It is still not complete but once it's done, it will be meant for those who like to reduce Kings & Conquerors to nothing more than an orgy of button mashing (not my kind of game).

You can say that it's a bit like Command and Conquer / Total Annihilation: once you unlock the buildings in Chapter 3 there isn't much upgrading if any at all that's required to access your units ;)
KrumStrashni 15 Sep, 2022 @ 2:27am 
@Robur Velvetclaw So chapters 2 and 3 should also start in the Classical? And Hellenistic in gunpowder era?
Robur Velvetclaw  [author] 14 Sep, 2022 @ 4:47pm 
Krum Strashni,
*sigh*
I should've written a guide on this but yeah it is a single age mod. Only Classical Age to Classical Age works, nothing else does. The other chapters are less reliant on reforms, especially Chapter 3.
Thanks for the reminder that I NEED to write a FAQ/Getting Started guide Maybe I should start putting some thought into my new Wix site for that..

BTW,
This mod is facing balance issues. If you have been playing for a while, and notice a unit is too weak / not that useful, let me know so I can decide what can be done to it.
KrumStrashni 14 Sep, 2022 @ 3:17pm 
Can't quite figure what era to start in when doing a solo game. Classical start bars me from making era progress, but reforms work. Ancient start allows me era progress. How many eras should be there?
Robur Velvetclaw  [author] 17 Mar, 2022 @ 6:10pm 
I spoke with vatealves this morning, and based on his recommendations, I've made some changes. I hope they will fix whatever issues you've been having.
You can see what changes we've made in the change notes section.
nhparker20 14 Mar, 2022 @ 4:13pm 
just tried and having the same issue unfortunately

sorry for the delay in getting back to you
Robur Velvetclaw  [author] 2 Mar, 2022 @ 10:40pm 
nhparker:
So I tried out the mod again, and I tried as many different infantry units with different animations, but I could not find anything.
I then started checking some of the infantry units, and I found some bugs in unit_graphics.x which would've resulted in the errors you mentioned. I've since fixed them and hope that the mod can now run without crashing. Were you playing as Pontus or Chremonidean Sparta?
nhparker20 2 Mar, 2022 @ 7:59pm 
seems like it's all infantry causing the crashes. it's fine until they start attacking then it crashes
nhparker20 2 Mar, 2022 @ 7:53pm 
absolutely AMAZING mod otherwise, really wish it worked would love to play this
nhparker20 2 Mar, 2022 @ 7:53pm 
yea exactly, screen doesn't turn black it just quits on me completely.

And yes it has been a mix of ground units but I haven't isolated which ones

I tried it with multiple civs and maps and got the same result
Robur Velvetclaw  [author] 2 Mar, 2022 @ 6:16pm 
Thank you. You mean that the game loads, and then when war is declared, the screen suddenly turns to black? yes, that is what I feared but you might be able to help.
When it happens, is a Greek faction or someone with pikes usually involved? what about ships?
nhparker20 2 Mar, 2022 @ 5:22pm 
usually what happens is everything is fine until the first battles. The first battle I engage in always make it crash, regardless of which civs I'm using. I'll try again soon and get back to you with the civs and any error message information
Robur Velvetclaw  [author] 28 Feb, 2022 @ 10:54pm 
Do you have the factions of your last game? I need to check.
What factions did you start the game off as?
I ran several games on my machine and they came out fine without crashing before starting.
nhparker20 28 Feb, 2022 @ 5:20pm 
every time I try to run it crashes and says "Unknown Gpiece type"
Robur Velvetclaw  [author] 20 Feb, 2022 @ 5:37pm 
@ABOW:
Do you have a screenshot of the error readout?
Robur Velvetclaw  [author] 20 Feb, 2022 @ 5:20pm 
The problem begins the moment you try to load the mod and start a new game? the error you mention UNKNOWN_KEY should not be happening, unless there is a file that is missing on your side.
Jaded Soul 20 Feb, 2022 @ 4:38pm 
i have validated unfortunately it hasnt helped
Robur Velvetclaw  [author] 20 Feb, 2022 @ 3:58pm 
@A bag of weed:
That is a very, very strange bug that should not be happening because it implies that your techrules.xml file is possibly corrupted. Have you tried re-validating your RoN files for both core and Workshop? I did have a CTD bug while testing this mod days ago (but it has been fixed since then).
vatealves 20 Feb, 2022 @ 2:31pm 
Are you initiating the game in classical age!
Jaded Soul 20 Feb, 2022 @ 2:25pm 
big huge and it crashes on launching of the mod doesnt load ill get the error i get
unknown key, despotism of type tech file text: <left, random random random down
Robur Velvetclaw  [author] 19 Feb, 2022 @ 5:07pm 
Jaded Soul 19 Feb, 2022 @ 2:01pm 
crashes a lot
Robur Velvetclaw  [author] 5 Dec, 2021 @ 12:13am 
@Lord Bulla VI:
I have updated the FAQs with your issue. See https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions for further details.
Robur Velvetclaw  [author] 5 Dec, 2021 @ 12:09am 
Yeah, AI is a bit of an issue due to the fact that the mainstream military buildings aren't ready to train from until Level 2 or 3 Military is researched. The AI usually won't build Peasant Dwellings unless it has resources early on.

This mod is best played on Moderate to higher AI with not too few resources. The best setting is Large City Centre, as opposed to single town or Nomad.
Lord Bulla VI 4 Dec, 2021 @ 10:20am 
So far, the mod is really good! Contratulations.

However, the AI is unbalanced. I tried to play in tough and tougher, but the other players just don't do anything, only a bunch of farms with four citzens and a city center.

How can I fix it?
odokaishi 1 Nov, 2021 @ 6:42pm 
your welcome
Robur Velvetclaw  [author] 1 Nov, 2021 @ 12:50am 
@Denis: Thank you for your report.
The mod is actually still playable but there was a defective file. I've since fixed it and it runs properly now.
odokaishi 31 Oct, 2021 @ 9:28pm 
mod blackscreens my game when starting match but cursor is still visible, please help
Robur Velvetclaw  [author] 9 Oct, 2021 @ 2:35pm 
Angry Mobs (Okhloi) are now a thing. Make sure you build a Sporting Centre, and get Patronage and Democracy.
Robur Velvetclaw  [author] 21 Sep, 2021 @ 9:15am 
Found a missing file that would cause a graphics crash.
The missing file has since been added in and the mod should be a little more playable now.
Robur Velvetclaw  [author] 17 Sep, 2021 @ 9:35am 
I've found the files that were corrupted and have replaced them. With any luck, that should remove the random crash bug, once and for all. It will take some time, however, before I can amend all mods that use Kings & Conquerors' source files.