The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Spells Go Further
   
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Category: Gameplay
File Size
Posted
Updated
228.000 B
9 Mar, 2013 @ 4:57pm
9 Mar, 2013 @ 8:37pm
2 Change Notes ( view )

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Spells Go Further

In 1 collection by Perdurable
The Go Further Collection
3 items
Description
This mod changes the Spell max distance limit from 10,000.0 to 999,999.0


I was going to delete this mod but i felt bad for the 500 sub's =(
this mod may or may not change the actual distance spells can travel and im not sure if this will or will not help but heres what i added to my arrow mod to make it work correctly:

"""""""""""""""""Now to shoot much further then normal you must change a value in the skyrim ini file
Arrows can be forced to shoot through the center point by modifying (or adding, if they don't exist) a few lines in Skyrim.ini, in the My Documents folder. Setting fVisibleNavmeshMoveDist to a high value (above ~10000) allows the character to hit targets with arrows as far as the arrow can fly, rather than passing through targets (without causing damage) at long distances.

---------------HERE IS HOW TO MAKE THIS WORK PROPERLY:-------------------
-Open your skyrim.ini file located in <My Documents<My Games<Skyrim
-now at the bottom just add these two lines in

[Actor]
fVisibleNavmeshMoveDist=12288.0000

and your done!!!

im working on getting an .exe file made to change your ini for you because people are lazy lol"""""""""""""""""""""

Other Mods like this:
Arrows Go Further = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131632039
Projectiles Go Further = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=131632675



Please support me on Patreon:
https://www.patreon.com/Perdurable
24 Comments
Perdurable  [author] 3 Apr, 2017 @ 5:50pm 
Interesting. Does it not go that far without the mod. I also would have to look at the gravity mod because it might change spell range aswell which could mess this mod up. Sorry to disapoint.
Shitter 3 Apr, 2017 @ 1:40am 
That is false. I changed my ini files. I have a mod called ballistic spells which applies gravity to spells yet with this mod the fireball still only gets halfway to the ground if shot straight up. So this mod doesn't make spells go further.
Perdurable  [author] 2 Apr, 2017 @ 11:53am 
That is false. Default spell range in skyrim is 100,000. This mod with the changes it to 999,999 a 899,999 range increase. Although without changing your .ini file it will change much less.
Shitter 31 Mar, 2017 @ 4:00pm 
this does nothing lol
Perdurable  [author] 10 Oct, 2014 @ 6:41pm 
999,999.0 is the max value you can enter that is all i did.
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 8:35pm 
what happend if you adjust it more than 999,999.0 ?
Perdurable  [author] 9 Oct, 2014 @ 7:30pm 
100,000
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 7:02pm 
ehhh.... sorry dude but I still barely understand you, some punctuations would help. :P Anyway, so how far any magic spell that cast projectile such as fireball or beam such as any beam or lightningbolt/chainlightning can go in default skyrim?
Perdurable  [author] 9 Oct, 2014 @ 6:59pm 
100k is very far 999k is the max so they will stop at somepoint you just might not be able to find anything far enough away to shoot at to test this mod =P

VisibleNavmeshMoveDist changes the value at wich a target can be hit after a certin point the projectile dose no damage chainging VisibleNavmeshMoveDist increases that distance although it may only work in the case of arrows
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 6:27pm 
Just answer simple question. The default Skyrim lightningbolt and fireball can do reach the maximum distance without this mod, like if I shot the mountain miles and miles away from me?? Because, I've found that even if fireball get off the vision, it does however hit the thing, I just didn't see it.

If the answer is no, does this mod makes fireball and lightning bolt (and any other projectile\beam weapon\spell that go in one traectory).
If the answer is yes, does this mod just makes me able to see the fireball that goes right to the mountain that is miles and miles away??

P.S. at first I though your mod increase the range of flames and sparks to almost million, but it seems not....

P.P.S. You haven't answered what the heck is fVisibleNavmeshMoveDist as well :P