The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Spells Go Further
24 Comments
Perdurable  [author] 3 Apr, 2017 @ 5:50pm 
Interesting. Does it not go that far without the mod. I also would have to look at the gravity mod because it might change spell range aswell which could mess this mod up. Sorry to disapoint.
Shitter 3 Apr, 2017 @ 1:40am 
That is false. I changed my ini files. I have a mod called ballistic spells which applies gravity to spells yet with this mod the fireball still only gets halfway to the ground if shot straight up. So this mod doesn't make spells go further.
Perdurable  [author] 2 Apr, 2017 @ 11:53am 
That is false. Default spell range in skyrim is 100,000. This mod with the changes it to 999,999 a 899,999 range increase. Although without changing your .ini file it will change much less.
Shitter 31 Mar, 2017 @ 4:00pm 
this does nothing lol
Perdurable  [author] 10 Oct, 2014 @ 6:41pm 
999,999.0 is the max value you can enter that is all i did.
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 8:35pm 
what happend if you adjust it more than 999,999.0 ?
Perdurable  [author] 9 Oct, 2014 @ 7:30pm 
100,000
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 7:02pm 
ehhh.... sorry dude but I still barely understand you, some punctuations would help. :P Anyway, so how far any magic spell that cast projectile such as fireball or beam such as any beam or lightningbolt/chainlightning can go in default skyrim?
Perdurable  [author] 9 Oct, 2014 @ 6:59pm 
100k is very far 999k is the max so they will stop at somepoint you just might not be able to find anything far enough away to shoot at to test this mod =P

VisibleNavmeshMoveDist changes the value at wich a target can be hit after a certin point the projectile dose no damage chainging VisibleNavmeshMoveDist increases that distance although it may only work in the case of arrows
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 6:27pm 
Just answer simple question. The default Skyrim lightningbolt and fireball can do reach the maximum distance without this mod, like if I shot the mountain miles and miles away from me?? Because, I've found that even if fireball get off the vision, it does however hit the thing, I just didn't see it.

If the answer is no, does this mod makes fireball and lightning bolt (and any other projectile\beam weapon\spell that go in one traectory).
If the answer is yes, does this mod just makes me able to see the fireball that goes right to the mountain that is miles and miles away??

P.S. at first I though your mod increase the range of flames and sparks to almost million, but it seems not....

P.P.S. You haven't answered what the heck is fVisibleNavmeshMoveDist as well :P
Perdurable  [author] 9 Oct, 2014 @ 6:21pm 
Honestly i just made this version because i made the arrow mod to make them go further so i thought if i did that i might as well make spells go to the VERY max distance aswell just in case anyone wants that. Know what i mean? it was easy to do so.
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 6:18pm 
I still don't understand this. So you want to say lightningbolt and fireball have limited range?? I think mine went to last possible distance, you just couldn't see them.

Also, teh fVisibleNavmeshMoveDist command just makes all spells I shot be visible at long range???
Perdurable  [author] 9 Oct, 2014 @ 6:04pm 
"This mod changes the Spell max distance limit from 10,000.0 to 999,999.0 "
that is a value in the game the max distance is 10000 i changed it to almost 1million also change your fVisibleNavmeshMoveDist=12288.0000 to acutaly make it go the full distance
Pr.Jitterskull - best bug fixer 9 Oct, 2014 @ 2:01pm 
I don't understand this mod... What really it does change?? I think spells like fireball and lightning already has infinite range, just that they dissapear from vision...
Perdurable  [author] 13 May, 2014 @ 8:08pm 
i dont see why it wouldent. all this dose is change the timer on arrows so they can do damage further away =)
SciFiSoldier 5 Apr, 2013 @ 1:12pm 
KILL CAMS WORK! FREAKING AWSOME!
Akhi11eus 16 Mar, 2013 @ 8:05pm 
If you're a heavy magic user, or just want a more diverse selection for your battlemage, tank, or paladin, i suggest the Midas Magic mod, which includes several spells of all levels which have a greatly improved range compared with most of the vanilla spells. I'm not affiliated with this mod, but it is probably my favorite in the entire workshop. Idk about compatability with this mod, but combined, you could probably snipe an enemy at any range.
Perdurable  [author] 13 Mar, 2013 @ 7:05pm 
@Beto2
YES they do!!! it really only changes a small game value!
AscendedSSJ 13 Mar, 2013 @ 6:59pm 
Do killcams work with both this one and the other arrow one?
Ashen Cold 12 Mar, 2013 @ 12:39pm 
Lol - Russian meteorite from Chelyabinsk,i mean the photo)
Perdurable  [author] 11 Mar, 2013 @ 8:18pm 
thankyou!!! im actually surprised no one had made them yet... odd
Rainbow Dash 11 Mar, 2013 @ 3:56am 
this mod and the other one for arrows were needed
Perdurable  [author] 10 Mar, 2013 @ 8:57pm 
haha ya lazy artist ;)
Rebelious 10 Mar, 2013 @ 8:18pm 
lol same pic