Source Filmmaker

Source Filmmaker

297 ratings
Automatic Weapon System [ PARTICLES FOR GUNS ]
2
2
   
Award
Favorite
Favorited
Unfavorite
Particle
Tags: SFM
File Size
Posted
Updated
20.094 MB
28 Feb, 2018 @ 6:54pm
2 Mar, 2018 @ 8:03pm
3 Change Notes ( view )

Subscribe to download
Automatic Weapon System [ PARTICLES FOR GUNS ]

Description
I HAVE ADDED AN EXPERIMENTAL VERSION OF THIS PACK TO THE WORKSHOP. IF YOU WANT TO PLAY WITH NEWER BUT LESS RELIABLE THINGS, SUBSCRIBE TO THAT PACK HERE.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1324650746


UPDATE : per bullet Impacts. 1 to 1 impact location accuracy! less bullet drop! smaller boolet!



ATTENTION - this file REQUIRES RYU-Gi's Tracer effect models , found below.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1102638943
WITHOUT THIS IT WILL NOT WORK.

------------------------------------------------------------------------------------------------

This is my all-in-one-gun solution for creating advanced weapon effects. This pack contains everything you need to make gun firing look awesome. These particles link together weapon firing, tracers, shell ejection , world collisions, Targetting , and many other elements to create Fast, Powerful, self synchronized weapon effects. The various particles are geared towards creating weapon effects for SFM, However the pack contains a large number of pre-set gun profiles for you to use. I will expand this number some as time goes forward. As always, please do not hesitate to reverse engineer these particles.

--------------------------------------------------------------------------------------------------

USERS MANUAL

---------------------------------------------------------------------------------------------------

The particles you want to use are named Gun_Rifle_Default, Gun_rifle_Burst , Gun Pistol Fireonce, Etc etc.



CONTROL POINT 0 : This is the barrel of the gun. Fire and death comes from here.
Muzzle Flash
Muzzle Sparks
Smoke Puffs
Thin smoking barrel streamers
Bullet start point

(PLACEMENT TIP. Put this on the end of your gun and point it forward)

CONTROL POINT 1 : Position this where you want your bullets to go. If tracers get close , impact effects will happen (* not perfectly 1 : 1 but close)

Bullet Target point
Bullet impact sparks
Bullet impact debris
Bullet Impact smoke
Blood impact (coming soon)

( PLACEMENT TIP . for a straight line of fire from the gun forward. Lock control pont 1 to the muzzle flare and then drag it directly forward. This is reccommended ,since this particle does not know which direction it is facing relative to the gun it is locked to. You have to do that yourself.)

CONTROL POINT 2 : Lock this to your Gun where you want the shells to come from.
Shell Ejection location / Direction

CONTROL POINT 3 : This defines the collision plane for shell casings and sparks as well as debris.
Ground collision plane (simple collision. place on ground manually.)

(PLACEMENT TIP. This creates a 2d plane which bullets and sparks will collide with. If you twist the plane, it is possible to make the Particle thinnk the ground is tilted instead of flat. if this is not what you want. Please Lock control point 3 to the world and use the procedural sliders to reset it rotation to zero. This should level it out back to flat . As for where to place it. I have only one thing to say. "HAPPY BIRTHDAY TO THE GROUND!")

-------------------------------------------------------------------------------


CURRENT VARIANTS

Rifle fireonce
Rifle burst
Rifle auto
Rifle auto rapid

Pistol fireonce
Pistol Burst
Pistol auto
Pistol Tmp

Smg fireonce
Smg burst
Smg auto
Smg rapid

Shotgun fireonce
Shotgun auto

Magnum Fireonce

Sniper Fireonce

Minigun


More to come?



NOTE : DEMONSTRATION VIDEO IS OUT OF DATE. ACTUAL EFFECTS LOOK EVEN BETTER.
-----------------------------------------



CREDITS

proper credits incoming.

Insurgency. For the fantastic original VTF textures which I made use of as well as for having fantastic particles to learn from.

Ryu-Gi's Bullet Tracer prop. (found below). This model based tracer is a fantastic solution to make bullets with some weight and bite to them.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1102638943

Includes:
automatic_weapon_system.pcf
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails?id=1316647390 - Automatic Weapon System [PARTICLES : BETA]
Popular Discussions View All (1)
0
28 May, 2024 @ 5:12am
is there a tutorial video for this
train cookie
69 Comments
Bluedul 13 Feb @ 1:18pm 
Is there a way edit when the shotgun shoot?
RF Official 22 Jan @ 3:43pm 
ww
dicksalot 30 Dec, 2024 @ 10:10am 
TF I CANT MAKE IT BIGGER PUT AN FUCKING BULLET SIZE INTO INSTANCE U FUCKER
The Somewhat Fantastic Mr. Fox 24 Apr, 2024 @ 11:40pm 
Dude, this rocks! It's literally just four particle nodes.
Take my Lemon! :melon:
MrFreeCam 1 Jan, 2024 @ 7:04am 
it stays invisible when I spawn one of the particle
Møx™ 24 Dec, 2023 @ 6:48pm 
Will try it
JAYZUS 25 Aug, 2023 @ 6:36pm 
how to make it work it just doesnt for me
arda.zuber 11 Feb, 2023 @ 10:05am 
For some reason, this systems tracers just come out as errors, any fixes?
Cardboard 6 Dec, 2022 @ 10:33pm 
no idea where the files are
Cardboard 6 Dec, 2022 @ 10:25pm 
would appriecate someone linking a actual tutorial for people who have no idea how to use anything in sfm as im completely confused as to where everything is