RimWorld

RimWorld

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Sparkling Worlds Extension - BMC Hardcore Patch
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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4 mar, 2018 @ 7:07
14 jun @ 15:56
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Sparkling Worlds Extension - BMC Hardcore Patch

I 1 samling av Albion
A spark from a Glitterworld
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Beskrivning
This an optional extension that patches and buffes the Blue Moon Corporation to be even more deadly.
You need either the Sparkling Worlds Full mod or the stand-alone Blue Moon Corp mod.


The Blue Moon Corporation faction will raid with even more soldiers and will have better, higher quality equipment and bionic implants.

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0
18 kommentarer
Albion  [skapare] 14 jun @ 15:56 
Updated to 1.6 Enjoy!
Please report any issues.
MR.SUPERIFICK 25 mar, 2020 @ 8:34 
thanks =D
Albion  [skapare] 3 mar, 2020 @ 9:19 
Now available in 1.1 and 1.0
Enjoy the mod.
MR.SUPERIFICK 19 jan, 2020 @ 11:54 
i myself struggle to find a good faction to fight that dose not put you way ahead after the drops
from one wave this would help =p
MR.SUPERIFICK 19 jan, 2020 @ 11:51 
hi had a idea dont know if you like it or not. but a option that they auto destruct there gear on death to avoid you profiting from them, maby by de-spawning the gear when thay die or using the explode on death ?
Killerrj 1 jan, 2020 @ 6:09 
Does this add-on mod have save-file compatibility?
nubcake -MeoW- 19 aug, 2019 @ 17:12 
I am really enjoying this mod. The hoard of super-nasties dropping in every so often.

One thing is, if the 'forever hostile' aspect here was changeable (like an option in mod options) that would be awesome. I like that they're very hard to fight, and would be nice to make friends with them and keep on their 'good side' simply because they're so tough?
Albion  [skapare] 4 jun, 2019 @ 4:43 
Looks like some other event or your storyteller is broken. Definitely caused by another mod, sorry.
Ahmet 4 jun, 2019 @ 3:03 
probably not bc of this mod, when i removed it, i got errors again
Ahmet 4 jun, 2019 @ 2:26 
i found this error, i use time based dangers :

Too many tries finding incident time. minSpacingDays is too high.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.IncidentCycleUtility:GenerateHitList(Int32, Int32, Int32, Single, Single, Int32, Single, Int32)
RimWorld.IncidentCycleUtility:IncidentCountThisInterval(IIncidentTarget, Int32, Single, Single, Single, Single, Single, Single, Single)
RimWorld.<MakeIntervalIncidents>c__Iterator0:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator1:MoveNext()
RimWorld.<MakeIncidentsForInterval>c__Iterator0:MoveNext()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)