Portal 2

Portal 2

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A wave to lasers V1.1
   
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A wave to lasers V1.1

In 1 collection by Drackvor
The Tests
20 items
Description
I have been experimenting with wave forms recently and it made me thing how could they be used as a very visual timing system and it has certainly become the central focal point of this puzzle, being able to view it from every major section in the puzzle, I have also been looking at how to use lasers as a more cognitive puzzle element, and have created two chambers that are orientated around logical laser puzzleing. hope you enjoy and please leave a comment/rate the map.
V1.1 increased some areas visibility, also increased wave timer slightly to adjust for wave deformation that sometimes occurs
24 Comments
Big Moustache 10 Jun, 2013 @ 8:43am 
I have a lot of fun to play at your wave to laser. I was a little afraid that the problem is too difficult when I saw all these lasers, but no, because the problem is well done and quite logical. Thumb up.
I'm pretty awkward, as you can see on this video . Why not have planned to be able to operate the pedestal button more than once and thus to popup the reflector cube
Mitch McWiggins 10 May, 2013 @ 11:58am 
Good one, thanks.
Jade BGE 19 Apr, 2013 @ 1:22pm 
That was busy. I didn't notice the cube drop that I needed and had to go back through to find it. I enjoyed playing. Thank you Drackvor.
Drackvor  [author] 17 Mar, 2013 @ 3:38pm 
true, but I want the player to go there to get the cube..wait, ok you have given me an idea, although I am at the item limit i think i can modify it to make it work... ... tomorow though :D
mood3rd 17 Mar, 2013 @ 3:33pm 
Drackvor
if they did not need a cube from this chamber.
you could use a fizzler.
Drackvor  [author] 17 Mar, 2013 @ 3:29pm 
hmm ill think on that, although i doubt many people would take all of the cubes out of the chamber, there should be a way to stop it, ill think on it a while
mood3rd 17 Mar, 2013 @ 3:20pm 
Drackvor
if you portal the reflectors out of the 2nd puzzle.
then go back & take the cube off the button.
you become traped.
Drackvor  [author] 17 Mar, 2013 @ 11:43am 
no I think it is ok like that, it will start getting overly complicated if I link both of the puzzles, and I wanted them to feel like 2 seperate pieces to a larger puzzle, which with the transport tubes, I think it feels some what like that, there is still the view of the spheres bouncing in a wave formation from the room, and it helps obscure the second room so you cant see whats coming aswell as you used to be able to! unless another loophole is found, I am quite happy with the map...for now anyway :
mood3rd 17 Mar, 2013 @ 11:20am 
Drackvor
if you want to keep it looking good ?
why not make connecting the 2 puzzles, as I did.
part of the sollution.
then get rid of the spare cube.
or use it for something else ?