Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm pretty awkward, as you can see on this video . Why not have planned to be able to operate the pedestal button more than once and thus to popup the reflector cube
if they did not need a cube from this chamber.
you could use a fizzler.
if you portal the reflectors out of the 2nd puzzle.
then go back & take the cube off the button.
you become traped.
I think these are intended sollutions.
spoiler screenshots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132695785
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132695848
then I portaled back to 2nd puzzle for all reflector cubes.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132695911
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132696008
then the funel stopped the lift working ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132696068
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132696136
opps, I broke it.
if you want to keep it looking good ?
why not make connecting the 2 puzzles, as I did.
part of the sollution.
then get rid of the spare cube.
or use it for something else ?
I just watched toncica's video.
I had played this with no sound. as I had my music on.
so I missed the opening panel, where the spare reflector cube was.
so my sollution to get a spare cube is:
spoiler screenshots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132572986
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132572932
remember lasers go through glass.
The visibility of connections was just something I had to get off my chest, it wasn't you who triggered my anger about this issue, but as I said there are other maps which strongly abuse this option. Lazy folks setting the connections to invisible instead of putting more effort into the map to not make it look chaotic with visible connections. So don't take it personal because I wrote it down here instead of somewhere else. I chose to comment here because on your maps it's only a mild issue and that helped me to stay civil when addressing that annoyance. :)
Here is my blind run: http://youtu.be/RfrCiysVZic