RimWorld

RimWorld

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Meals On Wheels
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
132.188 KB
7 Mar, 2018 @ 6:30pm
24 Mar, 2024 @ 2:21pm
20 Change Notes ( view )

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Meals On Wheels

In 3 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
Caravan Utility
9 items
All the RimWorld mods you need
56 items
Description
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

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"I'm so hungry, but there is no food"

"You dumbass there's food on the muffalo"

"... muffalos scare me."

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Note that 1.3 did add "Food from animals" But not "Food from that hoarder Jim who's holding all the caravan's food for some reason"

Doesn't need new save, doesn't affect saves

Shouldn't conflict with Smarter Food Selection.

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Do you want medicine from your inventory? Smart Medicine

Do you want to sleep in a bedroll from your inventory? Use Bedrolls

Do you want to build from your inventory? Build From Inventory

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Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=39349.0
GitHub Source: https://github.com/alextd/RimWorld-MealsOnWheels
Popular Discussions View All (1)
9
16 Nov, 2022 @ 7:59pm
Bug Reports
Uuugggg
153 Comments
Fuyu 11 Jul @ 10:53am 
Does this work on 1.6?
time lapses 6 Jul @ 8:52pm 
Could you please update to the 1.6 beta version?
Karn Liberated 22 Mar @ 5:01pm 
Hello! Curious to know if there is a 1.0 compatible version of this mod?
[RTB] Sarianos 28 Feb @ 11:34pm 
@Uuugggg Probably a bit of an odd suggestion here, but would it not make sense to merge this mod with your other caravan specific mods Smart Medicine , Build From Inventory & Use Bedrolls into a general caravan utilities mod?
Ġedryht of Wōden 4 Jan @ 5:55am 
Despite the issues I'll give this mod a shot. If they chase tamers across the map, desperate to find food, idk why I'd be wasting food on taming animals to begin with. You can just draft the colonist and drop the food in their inventory.
Blacksoul 6 Aug, 2024 @ 3:36pm 
After a bunch of testing and searching, it appears your mod is partially involved in the issue, although not in the way we think.

Apparently, in one of the latest rimworld update, the pawn food choice algorithm was modified, and TLDR regular pawns won't eat raw food until "ravenously" hungry (to avoid mood debuffs). More info here: https://www.reddit.com/r/RimWorld/comments/18lrltb/psa_pawn_food_choices_are_not_what_they_used_to_be/

So pawns not being able to eat raw food from the storage regularly is normal. However, that process is bypassed when the raw food is in the inventory (due to some mod, or vanilla?) and can start eating it as soon as they're hungry, hence why they keep on following the tamers (or haulers). Without this mod, if they don't have it in their inventory, they continue on their day until they become ravenously hungry and start looking for raw food.
Blacksoul 5 Aug, 2024 @ 12:27pm 
An issue (similar to the tamer's below) is that when a pawn has in its inventory the best food available (berries for instance) and only raw (fungus) food is available, my pawns will track and harass him until they get hold of it. That's a tough problem to solve.
ThottyNathaniel 28 Mar, 2024 @ 9:40am 
this is reeeally good, but need to make so that people currently taming arent able to be gradded from.

I had a colonist taming, and people following him outside.
Flamangos 11 Mar, 2024 @ 7:12pm 
Doesn't seem to have any effect on vehicles
IamWatro 7 Mar, 2024 @ 10:07pm 
Does anyone have confirmation that this works with VE: Vehicles or Rimthunder?