Stellaris

Stellaris

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Masters of Nature 2.1
   
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8 Mar, 2018 @ 1:19pm
8 Feb, 2019 @ 4:26pm
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Masters of Nature 2.1

Description
This is the legacy 2.1 version. Find the new 2.2+ version here

Land Clearance Improved

Tired of mastering nature and thinking, all I got was one lousy tile? Well now you don't have to stop at flattening mountains and filling in the sea, you can create underground cities or even build islands in the sky. Continues the land clearance edict by adding two new scaling edicts: Subterranean Expansion and Sky Islands. These edicts are more expensive, but they will give you more than just a tile or two, they come with new events and planet modifiers.

Whats New

Building an underground city takes time. Starting a project takes upfront influence and energy, but mineral costs will spread over the 5 years it takes to complete. Once you decree that a project will begin, an event allows you to choose what kind of sky island or subterranean city you have in mind. Each one offers both powerful bonuses and balancing maluses that will appear as a new planet modifier once construction is complete. With both projects, you can get any size 20 world to 25, and most other worlds into the 20+ range.

Events to Build:
  • Subterranean Fortress (-20% Orbital Damage, +50% Defense Army Damage)
  • Subterranean Foundry (+50% Minerals, -15% Habitability, +25% Robot Upkeep, +25% Food Consumption)
  • SkyMall(TM) (+20% Energy, +20% Consumer Goods)
  • SkyGreen (+20% Unity, +20% Happiness, -5 Energy)
  • SkyEstate (+1 Influence, +50% Ethics Divergence, Empire Unique)

Edicts appear once you unlock the Master of Nature Ascension perk.

Compatibility

No vanilla files were harmed in the making of this mod. In theory that means it is compatible with everything. The only thing that could break this mod is anything that removes the vanilla land clearance edict. I know of no such mod, but if you want to break this one, now you have the tools.

Save game compatible, and compatible with previous versions of this mod (you won't get the modifiers on any planets you have already improved, but the events will appear for new ones). If its feeling frisky, sometimes the AI might use these edicts itself. It will not create sky estates however, if you see an AI with one of those let me know so I can have words with it.

Built in compatability with Core Game Mechanics, thank you to ExNihil

Balance and sanity patch for Alphamod, thank you to AlphaAsh

Future Plans

More events! Construction delays, potential to find larger caverns and more tiles, flavor events. Eventually Estates and Foundries should have a bit of risk associated with them as the tooltips imply. If I can swing it, different tilesets for the new land. No promises, that might require magic.

Credits
Images adapted from:

Russian Localisation by Spillik
Japanese Localisation by BARRY
Any other language localisation will appreciated and credited here. It could be you!

Try out some of my other Mods
My Precursor Wormholes to Precursor Systems
Local Production Planet diversification bonuses
Objective Complete GameMaster tools
Technology Guided Research Policies
Technology Repeated Repeatable Technologies

Larger Mods




[discordapp.com]
273 Comments
starchitec  [author] 23 Sep, 2020 @ 9:50am 
The updated version that is linked in the top of the description does. This one is legacy from back when planets had tiles... So it works in 2.1
yangtuoxiong 23 Sep, 2020 @ 9:43am 
is it works now , sir?
starchitec  [author] 23 Sep, 2020 @ 9:28am 
???
yangtuoxiong 23 Sep, 2020 @ 8:10am 
...
Exaxxion 21 Apr, 2019 @ 3:05pm 
just wanted to stop by and say your mods are still awesome, Go You
CaptainCaveman7 1 Feb, 2019 @ 1:54am 
that was fast! also, works now, thanks!
starchitec  [author] 1 Feb, 2019 @ 1:52am 
Oops, forgot to set the link to not expire, this one will work permanently: https://discord.gg/Mcqgp3C (its a ways up now so just go to pins)
CaptainCaveman7 1 Feb, 2019 @ 1:49am 
the discord link doesn't work for me.
starchitec  [author] 29 Jan, 2019 @ 2:28pm 
Nearly finished with the Masters of Nature 2.2! You can get a beta version of it right now from the pinned messages here: https://discord.gg/jyW9Va . It has everything from the original, plus new types and hive/robot unique versions too. Have a little more polishing to do, as well as finishing up some follow up event chains.
Lord Admiral Daniel Phillips 21 Jan, 2019 @ 12:46pm 
Looking forward to it boss.