Stellaris

Stellaris

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Objective: Complete
   
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18 Feb, 2019 @ 11:51pm
17 Mar, 2020 @ 7:05am
15 Change Notes ( view )

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Objective: Complete

Description
Observer Controlled Rewards for Custom Game Objectives
This adds events that allow an observer to grant bonuses to player empires during a multiplayer game. This is meant for a game where an observer acts as host and game master, with preset objectives and rewards for each player. Built for Republic of Play's Narrative Campaign, but can be used for any multiplayer roleplay game.

How it Works
Every empire has a new edict "Objective: Complete," This edict will notify the observer to check if the player has in fact achieved an objective, and allows the observer to grant a reward from a list of options. Objectives themselves are not included in the mod. Once one empire requests an objective review, no other empires may make requests until the observer has granted or declined the first request. The observer can select multiple rewards, and the currently selected rewards will show up in the Done: Grant Reward tooltip.

Current Reward Options
Energy: +1,000 / 5,000 / 10,000 / 20,000
Minerals: +1,000 / 5,000 / 10,000 / 20,000
Alloys: +1,000 / 2,000 / 5,000 / 10,000
Consumer Goods: +1,000 / 2,000 / 5,000 / 10,000
Influence: +100 / 200 / 500 / 1000
Unity: +1,000 / 2,000 / 5,000 / 10,000 or +5 / 10% for 10 years / forever
Engineering / Society / Physics: +1,000 / 2,000 / 5,000 / 10,000
Research: +5 / 10% for 10 years / forever
+1 Ascension Perk
Technologies: Dark Matter Power / Thrusters / Shields, Dragon Armor, Enigmatic Encoder, Extra Dimensional Weaponry, Scourge Missiles, Zero Point Power, Gateway / Wormhole Tech, Terraforming, Gene Tailoring, Jump Drives, Citadels

Known Limitations
Observer events will only work in a multiplayer game. They will not work if the game is loaded in single player, even if you console "observe." If the observer is looking at the perspective of an empire when another empire requests a reward, the event may show "unidentified empire" if the empire the observer had selected does not know of the empire requesting the reward. The requesting empire will appear in the tooltip, and returning to normal observer mode should fix the issue. The observer cannot trigger the event themselves, it must be triggered by a player. This is a game engine limitation.

The first time the event pops up for the observer (the should we reward them or not one), it seems to automatically move on to the second screen (what type of reward will we give). I am not sure why this is, and it seems to fix itself after the first time.

There is a debug edict that resets the Objective complete edict, just in case it somehow gets stuck. It should not be needed, just there as a failsafe.

Try out some of my other Mods


Photosynthesis Mechanics for Plantoids
The Kronos Campaign Custom Galaxy and Lore
My Precursor Wormholes to Precursor Systems
Local Production Planet diversification bonuses
Technology Guided Research Policies
Technology Repeated Repeatable Technologies


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16 Comments
Долг 251 рубль 21 Feb, 2024 @ 7:49am 
update?
starchitec  [author] 9 May, 2021 @ 10:16pm 
I think that you could just use the give a lump sum of tech points and then have them pick technology currently available? I thought there were a few debuffs, but its honestly been ages since I messed with this.
WolfsblutLive 8 May, 2021 @ 5:58am 
Hey, we are currently planning a big Stellaris Roleplay Event and it would be nice if there are more "normal" not so powerful Technologies that the Observer can give to the Player. Also some debuffs would be cool to add and not only buffs. Thanks
Paly 21 Oct, 2020 @ 4:12pm 
Hello, I had recently discovered this mod and it is amazing for a game I will be running, thank you so much for making this!

One thing though, maybe make an option for you to give debuffs instead of only buffs.
Richard Mc Nutbuster 15 Apr, 2020 @ 7:24am 
last i checked it did not work for me, and take your time lad, that you're willing to in the first place is amazing.
starchitec  [author] 15 Apr, 2020 @ 7:18am 
I thought there was a punishment option for edict spam? directly when the event pops up? might be wrong been a while.

So, things like worker resource output? Yeah all doable. No guarantees on how quickly I can get to it.
Richard Mc Nutbuster 15 Apr, 2020 @ 7:14am 
- stratum based penalties, in the sense of a great plague making people muscle weak
-research debuff in the sake of a great singe destroying people's minds
- an influence loss, in context of a leader gone rogue and breaking the system from the inside, if not dealt with appropriately

for minerals and power i'd like monthly losses

i have used the mod with players before, but they keep spamming me with the edict, so i want to be able to punish them accordingly if they do not finish said task.

if you can do this for me, you'd be amazing :D
starchitec  [author] 15 Apr, 2020 @ 6:53am 
Yeah sure. Probably would want that to be in the form of either a percentage modifier or a monthly cost, as then it wouldn't matter if they don't actually have the resources. What negatives were you wanting?
Richard Mc Nutbuster 15 Apr, 2020 @ 1:57am 
Modmaker, is it by any means possible to have some negative modifiers too, I would like to be able to punish my players.
Neverminder 2 Jun, 2019 @ 9:23pm 
EPIC idea