Crusader Kings II

Crusader Kings II

311 ratings
More Navigable Rivers
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Tags: map, river
File Size
Posted
Updated
19.278 MB
8 Mar, 2018 @ 7:35pm
4 Apr, 2020 @ 12:24pm
36 Change Notes ( view )

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More Navigable Rivers

Description
This map overhaul changes rivers and waterways in Europe, the Middle-east, and India. Doubling the number of major rivers and adding ports to many seas and lakes.

Features:
Changed several rivers to make them navigable for fleets.
-Iberia: Tagus, Ebro, Guadalquivir, Guadiana, and Douro
-Western Europe: Rhone, Thames, Meuse, Weser, Moselle, Oise, Ems, extended Loire, Seine, and Rhine
-Italy: Po, Arno
-Scandinavia: Glomma, Gota Alv
-Central Europe: Oder, Drau, Olt, Sava, Saale, and Morava
-Eastern Europe: Neman, Dvina, Narva, Bug, Pechora, Siret, Buh and extended Kama
-Middle-east: Nile, Atbara, Tigris, and Euphrates
-Central Asia: Ural, Amu Darya, and Uzboy
-India: Narmada, Krishna, Godavari, Mahanadi, and tributaries on Ganges
-Central Africa: Yobe and Chari

-Added Canal of the Pharaohs linking the Atlantic Ocean and Mediterranean Sea to the Indian Ocean (to disable copy default.map from Options folder into map folder).
-Changed Caspian Sea, Aral Sea, Lake Chad, and Lake Vänern to allow for ports.
-Added ports to Lakes Ilmen, Peipus, Ladoga, Onega, and Beloye to support merchant republic in Novgorod.

перевод для русского языка в Options

Compatibility:
CK2 3.2.x - 3.3.x
No Achievements
Conflicts with other mods that alters province map or adjacencies



Compatibility Patch for:
In Heavens Graphics Overhaul
BetterStraits
Rise to Power
DarkerMap by INFAMOUS_DALE

Legacy Support and Direct Download on
Paradox Forum Thread[forum.paradoxplaza.com]

CK3 Mods:
More Navigable Rivers 2
CK2 Mods:
More Navigable Rivers: CK2Plus | Rex Teutonicorum | WtWSMS | HIP/SWMH
EU4 Mods:
Not Created Equal: An Advisors Ability Level distribution mod.
Traderoutes Extended A trade route overhaul
HOI4 Mods:
Battle Carrier Ise : Vanilla | NRM II
Cruiser Submarine Surcouf: Light and Heavy Gun Modules for Submarines
IR Mods:
Imperators' Navigable Rivers
179 Comments
Licarious Fenrir  [author] 4 Jul @ 3:35pm 
Some basic things to check.
1. Your character has a religion with a tenet that allows for river navigation.
2. The average fort level of the counties surrounding a river tile you are trying to sail on has not exceeded 15.
3. There are not any map mods above this in the load order that are causing weirdness.
shaftnotfound 4 Jul @ 12:41pm 
Why can`t navigate eufrates and hindus river
juan10demolina 24 Feb @ 9:05am 
obviamente solo disfrutaras del mod si juegas con una cultura o religion que te permita navegar rios. puedes crear una herejia de tu fe que te permita navegar rios con (custom faiths) algo asi se llamaba el mod
torta pounder 2 Feb, 2024 @ 2:47am 
i havent even subscribed to this and its on wtf
Sir Tristan107 1 Feb, 2024 @ 7:43am 
@Archidamos
Great choice, used it in my mods as well. Make sure you enable river sailing even if fort level gets too high, so players can raid each other for all eternity.
Archidamos 1 Feb, 2024 @ 6:40am 
@Imperator of Rome Awesome, thank you for the premission. I want to incorperate this mod to my mod called Extra Decisions and Events
Imperator of Rome 17 Jan, 2024 @ 11:09am 
@Archidamos Considering the response I got, I'd say you're good to go. What is your mod, by the way?
Archidamos 17 Jan, 2024 @ 7:55am 
Hey dude, i got a question. is it maybe possible that i am allowed to incorperate this mod into my mod?. Thanks in advance
cauc 30 Dec, 2022 @ 7:13pm 
this looks way cooler than vanilla just by seeing it
Imperator of Rome 3 Nov, 2022 @ 6:22pm 
Ugh.