Hearts of Iron IV

Hearts of Iron IV

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Battle Carrier Ise-NRM II
   
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File Size
Posted
Updated
13.234 MB
28 Mar, 2019 @ 3:38pm
18 Nov, 2020 @ 4:23pm
15 Change Notes ( view )
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Battle Carrier Ise-NRM II

Description
Description:
Changes Heavies, Cruisers, and Submarines to allow for new Hybrid Carrier ship types.
To access new modules first complete the added "Crazy Idea" decisions for surface and/or subsurface ships.
After that modules are automatically granted based on Main Battery, Carrier, and Aircraft Launcher Techs between a few days and a month.
Note: Because of the number of modules add this mod can be unwieldy.

Features:
-Split Main Battery Slot for Heavies and Cruiser into Front and Rear sections.
-950 New hybrid Flight Deck / Main Battery modules for Heavies and Cruisers.
-200 New Main Battery modules for Heavies and Cruisers to fill in the gaps.
-90 New Submersible Gun Battery modules for Submarines.
-New Carrier Hybrid Ship Types for Heavies, Cruisers, and Submarines.
-New Cruiser Submarine Ship type for subs with 8+ inch guns.
-Light, Medium, and Heavy Gun Turrets for Submarines
-Events to bypass some "Crazy Idea" decisions for Japan, Netherlands/Germany, and France

Known Issues:
-Aircraft numbers must be manually assigned for each new production line
-Only English and German localizations for the time being
-Hybrid carriers stay safe in the back row during combat instead of moving to the second row where they can be attacked by the opposing sides heavy guns


Compatibility:
-Do Not Run Alongside the Other Ise or Surcouf Mods-
HOI4 1.9.x - 1.10.x
Naval Rework Mod II - or - Naval Rework Mod II - 1.10
Requires Man the Guns DLC
No Achievements

Credits:
Elouda for letting me extend his awesome mod.
RyansPlace for letting me use his submarine art assets.


Other HOI4 Mods:
Battle Carrier Ise : Vanilla
Cruiser Submarine Surcouf: new modules for submarines Inducing Guns turrets, Anti-Air, and Anechoic Tile
CK2 Mods:
More Navigable Rivers: Vanilla | CK2Plus | Rex Teutonicorum | WtWSMS | HIP/SWMH
CK3 Mods:
More Navigable Rivers 2
EU4 Mods:
Not Created Equal: An Advisors Ability Level distribution mod.
Traderoutes Extended A trade route overhaul
IR Mods:
Imperators' Navigable Rivers
49 Comments
Repixirq 19 Nov, 2022 @ 9:22am 
make infantry models reskin
need update man,thanks!!!
Major Albedo 28 Jan, 2022 @ 2:10pm 
Would like to know if anyone's working, now that the script got released, to update this to 1.11 for NRM 1.11 since I don't even know how to mod HOI4 or edit files.
Licarious Fenrir  [author] 21 Jan, 2022 @ 1:03am 
Mutch like Elouda I lave moved on. If anybody else wants to take develop a version for 1.11 then here is a copy of the script that I used to help create this mod.
https://github.com/Licarious/ISN_combiner
Царь Николай 2 20 Jan, 2022 @ 11:04pm 
update pls
Licarious Fenrir  [author] 19 Aug, 2021 @ 3:49pm 
Sorry but that is more work than I want to do. But I am not opposed to other people doing so.
Itsmexander 19 Aug, 2021 @ 10:19am 
well, I wonder if I can build a compatible combo of this mod and the 1960 expand tech tree6
Licarious Fenrir  [author] 24 Dec, 2020 @ 4:14pm 
LAFN1996 19 Dec, 2020 @ 9:22pm 
Nice. I'm looking forward to it. Thanks for your work. I really like this mod. It added a lot of historical accuracy (and fantasy). Also it's a way to bring more airforce into the naval battle without exceeding the number of carriers per fleet. The only flaw might be that they are not unlocked in the tech tree but using decisions, making me feel a little bit of oversimplification. But I understand it might be much more complex to integrate them into tech trees, especially given that a lot of mods change tech trees.
Licarious Fenrir  [author] 17 Dec, 2020 @ 5:27pm 
There use to be a patch for BlackICE but several changes to their tech tree caused me to take it down. I can look into recreating a version for it.