Day of Infamy

Day of Infamy

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Call Of Duty 5 World At War German Playermodels
   
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653.508 MB
9 Mar, 2018 @ 5:28am
15 Mar, 2018 @ 3:25am
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Call Of Duty 5 World At War German Playermodels

Description
CallOfDuty 5 WorldAtWar German Playermodels
Wehrmacht , SS Panzergrenadiers & Honorguard and Fallschirmjaegers

Fallschirmjaeger here uses the original textures from COD5 , one of which is covered with snow. An alternate set of textures with minimal snow is available here as an addon for those who prefer it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1329730548

Features:
- Dismemberment available for Wehrmacht , Panzergrenadier & Honorguard (Unavailable for Fallschirmjaeger)
- Jigglebones for helmets & helm straps,kits and backpack , helmet jigglebones borrowed from DOI`s "american_tanker" helmet
- COD5`s Multiplayer german voiceovers for bot responses and death & burn to death sounds
- Camouflage patterns for panzergrenadiers differ slightly instead of following the original game`s distinct camo schemes
- Does not include the level rank and patches
- Random generated head textures using RNG in the vmt (RNG tutorial provided by Ellie , which was found at L4D2 guides page at https://steamhost.cn/steamcommunity_com/id/ellie_williams/myworkshopfiles/?section=guides&appid=550)
- Has 4 fixed head meshes but face textures will fluctuate amongst 8 selections (regular to wounded)
- Wehrmacht and Panzergrenadier textures for their tunics/camo smocks and webbing+boots also use RNG so do look out for slight differences

Should work fine for practice & coop modes , multiplayer may require servers to allow mods , or "sv_pure 0" set.

*** IF PLAYERMODELS ARE INVISIBLE , CHECK IF SERVER ALLOWS MODS. TO DOUBLE CHECK IF THIS MOD WORKS FINE JUST PLAY PRACTICE MODE TO SEE IF THEY APPEAR. IF THEY APPEAR FINE IN PRACTICE MODE IT MEANS INVISIBLE PLAYERMODELS ARE CAUSED BY JOINING A SERVER THAT DOESNT ALLOW PLAYERMODS. ***

Credits:
Models,Textures & Sounds - Activision, Treyarch
Helmet jigglebones & AfrikaKorp Tunic and Helmet Color Scheme - NWI
Popular Discussions View All (1)
0
23 Apr, 2021 @ 7:52pm
ported for other games?
Krink
128 Comments
XJxiaojue 16 Jul, 2022 @ 7:36am 
I hopen it can be achieved in Gmod
shirinmak 1 Mar, 2020 @ 8:05pm 
Question, can you add the custom dismemberment as a seperate mod for default or custom skins like your CoD 3 skins?
Jhon Durán™ 21 Sep, 2019 @ 6:45am 
i like it great work
DrAdalwin 12 Jun, 2019 @ 9:58pm 
Someone should make COD2 or COD5 German voice lines into Day of infamy
PP  [author] 28 May, 2019 @ 8:00pm 
Unfortunately divisions for the bots are assigned based on the maps. You might be able to bypass it by modifying the map scripts
soldat 28 May, 2019 @ 7:19pm 
Is there a way to change the bot divsions in practice mode, I really enjoy these player models but don't desire to work with volksstrum all day
PP  [author] 13 May, 2019 @ 8:44pm 
It may be lower quality (lower vertex counts and texture resolution) but its mainly personal preference as to which models people prefer. Some may like original models, whereas those who are fans of COD5 may like to see these models ingame in DOI.
The_PowerDirector 13 May, 2019 @ 9:37am 
what's the point of getting this mod? this is just a lower quality version of the default units.
PP  [author] 17 Apr, 2019 @ 11:05pm 
For regular units the goggles/gas mask is controlled by scripts. For the flamethrower unit i arranged the model to load the gasmask regardless of script settings. To totally remove it you have to decompile,modify the QC and recompile that model itself. Sadly this only works consistently for the regular wehrmacht faction as other units on the Axis side jumbles up the models.. example is the model for officer replaces the rifleman unit in some axis factions.
soldat 17 Apr, 2019 @ 2:40pm 
@Not Venom