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As you state the costs are increasing exponentially, which means at some point there is a hardcap depending on how far into the game you are and how developed your economy is whereby the limitation is basicly the maximum storable energy or influence points(wasn't there the max 1000 anyways, i might be mistaken)
still i am digging the concept and will give it a try
I also plan to rename the mod because there is no such thing as a "Land Clearance Edict" any more... but that'll have to wait until I can figure out how to rename things in-place. Not my highest priority.
In the meantime, let me know if you encounter any bugs, or if this seriously unbalances the game.