Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As you state the costs are increasing exponentially, which means at some point there is a hardcap depending on how far into the game you are and how developed your economy is whereby the limitation is basicly the maximum storable energy or influence points(wasn't there the max 1000 anyways, i might be mistaken)
still i am digging the concept and will give it a try
I also plan to rename the mod because there is no such thing as a "Land Clearance Edict" any more... but that'll have to wait until I can figure out how to rename things in-place. Not my highest priority.
In the meantime, let me know if you encounter any bugs, or if this seriously unbalances the game.
Start a new non-ironman game.
Open the console and give yourself a large amount of unity ("unity 1000000"), energy "energy 10000") and influence ("influence 1000").
Fill a tradition tree.
Choose the World Shaper ascension perk.
Go to your capital world, and enact the Land Clearance edict once .
Afterwards, the Land Clearance edict should still be visible, with an increased cost and different flavour text (that's what this mod adds).
If it's not visible, try again with all mods deselected apart from this one. (This will tell you if you have a mod conflict.)