Stellaris

Stellaris

Repeatable Land Clearance (Scaling Exponentially)
24 Comments
kinngrimm 12 Jan, 2023 @ 7:50am 
rereading the discription i have to nitpick (sry that is a bad character trait of mine =) )
As you state the costs are increasing exponentially, which means at some point there is a hardcap depending on how far into the game you are and how developed your economy is whereby the limitation is basicly the maximum storable energy or influence points(wasn't there the max 1000 anyways, i might be mistaken)

still i am digging the concept and will give it a try
jonjowett  [author] 12 Jan, 2023 @ 4:45am 
@hyperion9710 As per the FAQ, back in v2.2.1 there were many ways to reduce influence cost of planetary edicts. If those still exist in the current version then you should be able to do take the expansion the maximum of 6 times. But yeah, it is expensive!
hyperion9710 12 Jan, 2023 @ 4:33am 
@kinngrimm Yup, but you will need infinite influence cap or something. Cuz this thing is double up when you are repeating!
jonjowett  [author] 11 Jan, 2023 @ 12:50pm 
@kinngrimm I don't know; I don't play Stellaris any more. You'll need to test it for yourself (eg. use the console in a throwaway game).
kinngrimm 11 Jan, 2023 @ 12:42pm 
is this mod still working?
jonjowett  [author] 22 Mar, 2020 @ 5:04am 
@hyperion9710: Thanks for testing and letting everyone know!
hyperion9710 22 Mar, 2020 @ 2:51am 
and one more thing, this mod has worked fine on version 2.5.1, after this mod's compatible version '2.2.1'. and unless planetary district system changes, it should be compatible forever.
hyperion9710 22 Mar, 2020 @ 2:49am 
surprised that this mechanism never changed to this far, with massive updates.
Caricifus 15 Jun, 2019 @ 7:39pm 
Is this getting updated for the new version?
jonjowett  [author] 12 Dec, 2018 @ 4:38pm 
Well, I did some personal testing and it seems to work, so I've pushed out the update for everyone. Note that I have increased the cost of the decision, in line with the new cost for "Mastery of Nature".

I also plan to rename the mod because there is no such thing as a "Land Clearance Edict" any more... but that'll have to wait until I can figure out how to rename things in-place. Not my highest priority.

In the meantime, let me know if you encounter any bugs, or if this seriously unbalances the game.
ziyakaz 11 Dec, 2018 @ 5:31pm 
I'd be willing to test. Are you going to release an update, or do you mean to test the mod as-is?
Zag14 11 Dec, 2018 @ 9:30am 
seems like mod doesnt work at all, decision not appear after first land clearance edict https://imgur.com/a/lfdBlpP i think mod need rewrite to work proper with new district system https://imgur.com/a/7wXRgrr
jonjowett  [author] 11 Dec, 2018 @ 9:18am 
@Cpt Kirk: I just realised that this mod changes planets and they completely changed planets in v2.2. I'm not playing Stellaris at the moment (CK2's recent update is way too good!), so I'm totally unfamiliar with the new mechanics. I can probably hack something together, but it may not be balanced. Fancy some playtesting?
Zag14 11 Dec, 2018 @ 8:01am 
any chance for update?
jonjowett  [author] 19 May, 2018 @ 2:11am 
@Do'tasarr: Yes, you can add this mod to an existing save and it wil work fine.
Do'tasarr o Khajiit 18 May, 2018 @ 10:52pm 
Hello, does this work on an ongoing save?
jonjowett  [author] 8 Apr, 2018 @ 12:23pm 
@Caseycc: No problem. In fact, thanks for commenting - the description didn't make it completely clear, so I've rephrased the first sentence, which will hopefully prevent similar confusion in the future.
Caseycc 8 Apr, 2018 @ 3:47am 
Ah, I did not realize you had to take that ascention perk. I didn't even consider taking it since it said it it was a one time deal, didn't realize this mod changed that. Thanks!
Zag14 8 Apr, 2018 @ 12:04am 
i play with about 150 mods, but it works fine
jonjowett  [author] 7 Apr, 2018 @ 9:59pm 
@Caseycc: That's bizarre. But it should be very easy to test on your system.

Start a new non-ironman game.
Open the console and give yourself a large amount of unity ("unity 1000000"), energy "energy 10000") and influence ("influence 1000").
Fill a tradition tree.
Choose the World Shaper ascension perk.
Go to your capital world, and enact the Land Clearance edict once .
Afterwards, the Land Clearance edict should still be visible, with an increased cost and different flavour text (that's what this mod adds).

If it's not visible, try again with all mods deselected apart from this one. (This will tell you if you have a mod conflict.)
Caseycc 7 Apr, 2018 @ 9:02pm 
This option was never available in my game. Did two entire games.
Zag14 13 Mar, 2018 @ 8:33am 
ty for fast fix!
jonjowett  [author] 13 Mar, 2018 @ 7:44am 
@Cpt Kirk: It was a bug. Should be fixed now. Thanks for letting me know!
Zag14 12 Mar, 2018 @ 9:27pm 
strange, but repeatable land clearance edict doesnt cost energy, for me its only influence, bug?