Cities: Skylines

Cities: Skylines

218 ratings
Highways over Concrete Wall - 3+3 Lanes with Center Concrete Barrier
   
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Assets: Road
File Size
Posted
Updated
38.684 MB
12 Mar, 2018 @ 4:04pm
14 Dec, 2019 @ 12:52am
11 Change Notes ( view )

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Highways over Concrete Wall - 3+3 Lanes with Center Concrete Barrier

Description
This Highway will allow you to trace two carriageways at the same time, one for each direction.
Each of them has 3 lane and are separated by a double Concrete Barrier. In addition, the elevated section trace a supporting wall that will follow the curvature of the road.

Other features: Custom Tunnel Entrances and Rendered Tunnels.

The traffic Divider will be present in the intersections with the ramps, but will be removed in those with city streets or where the traffic light is present:



I suggest the use of mods:

- Fine Road Tool 2 to be able to force the construction of the bridge segment for the creation of doors in the wall and passing through with other roads.
- Move It to better align the ramps near the wall, for optimal aesthetic.
- Fine Road Anarchy 2 Very useful in some cases
- Traffic Manager President Edition: To prevent cars from turning in the intersection with traffic barrier visible, thanks to his lanes connector.
- Network Skin 2 to be able to change the color of the asphalt and some other details to your liking

The other roads of this set:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1336987320
77 Comments
SimoG  [author] 25 Aug, 2020 @ 10:39am 
@frosch1007

2. Maybe with Modtool you can do something, but I don't know what to touch to change. If you want to try it, make a backup of your asset.

3. In my case I created the 3D model of the guard rail. Nobody forbids you to use props already made. In that case he will put a lane in the center and then on this you will tell him which prop to insert and its parameters ((repetition distance, position etc...).
SimoG  [author] 25 Aug, 2020 @ 10:39am 
@frosch1007 OK understood. The road must be built in a very specific way, with a central longitudinal median and one that defines the start of the sidewalk (even on the highway) and then there is the outer edge. The number to enter in that box is the measure between the central median and the outer edge. In vanilla streets you will have seen that there is a sloping part under the road. That part doesn't count in the measurement, if you put it in your road too. Then in the box immediately below, you have to enter the measurement between the median of the sidewalk and the outer edge.

Between the central median and the sidewalk you can make as many subdivisions as you need. Same thing between the median of the sidewalk and the outer edge. (This is valid for segments only. There must be no other subdivisions in the nodes than the basic ones)
frosch1007 25 Aug, 2020 @ 10:14am 
Hi Simo, thanks for your quick answer :)
(i case we can chat here)
1.if you may coose an node from any cource for example any other road there is always an number, 8, 16,26, 32 depending on the size of the road.
2. NOOOOO please NO, really no other way?
3.so i need an 3d model ? as one part or can i "import" it from any source (maybe an prop)?
SimoG  [author] 25 Aug, 2020 @ 10:06am 
@frosch1007 Hi My English is also not good :-)

1. I did not understand the problem. with 34 or 36 do you mean the length of the piece? The node must be the same length as the segment to function. To reduce its heaviness, you can divide it into fewer wedges. (If I misunderstood, try attaching a screenshot with the problem.)

2 optional. If you want your road to end in the freeways menu, you have to choose a freeway as a template when the editor makes you choose the starting road.

2. the side rails are one piece with the road, while the central ones are an additional object, loaded as a second segment. Same thing in the node but with the check on direct connect active.

frosch1007 25 Aug, 2020 @ 9:46am 
hey SimoG, is there an way you can taka a look at my road and give me some advice, my english is not the best so its kinda hard to work with the editor.
1 Main Problem: i need size 34 or 36 Nodes for elevated and bridge so the "cuts" disappear.
2 Optional: 1st Idk why it is not showing up as an Highway...
2nd how are you doing the barrier as an road not as an asset.
Maybe you have some free time and can give me some advice :)
SimoG  [author] 14 Dec, 2019 @ 6:57am 
@ Leeijo Finally i've found where is the problem with 1+1. I had simply entered the wrong file when I updated it. In fact, I realized I had too many ramps on the menu and didn't have the 1+1 with the concrete barrier. :-D

I also tried load an old save where I used the old versions (not all) The 2L oneway was loaded correctly and replaced the old version on the map. So now everything should be okay. For the 4 + 4 read my previous comments.
SimoG  [author] 14 Dec, 2019 @ 3:57am 
4+4 old restored and new uploaded as new object. as I say You need to subscribe this, Upgrade all old 4+4 Highway present in the map and only then unsubscribe the old, now deprecated.

The Old is no longer present in the collection, but you can find it in my workshop.
SimoG  [author] 14 Dec, 2019 @ 3:30am 
Nothing to do with 4+4. At this point I restore the old version and upload the new version as new object than sign the old as deprecated.

in this case if you wont the new ones you need to upgrade the road in game.
SimoG  [author] 14 Dec, 2019 @ 2:09am 
yes, I have all local files, old and new, backed up...
the fact is that the only accessible name is for ground segment only (object name in the save windows) the others must be altered with ModTool and probably not always saved correctly.

when I created these new versions the intent was to remove the obligation to have mass transit and so I chose a different template, then different names for all segments :-D
Leeijo 14 Dec, 2019 @ 2:03am 
I always have backups just for these reasons :)
They're really good roads and the changes look nice!