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2. Maybe with Modtool you can do something, but I don't know what to touch to change. If you want to try it, make a backup of your asset.
3. In my case I created the 3D model of the guard rail. Nobody forbids you to use props already made. In that case he will put a lane in the center and then on this you will tell him which prop to insert and its parameters ((repetition distance, position etc...).
Between the central median and the sidewalk you can make as many subdivisions as you need. Same thing between the median of the sidewalk and the outer edge. (This is valid for segments only. There must be no other subdivisions in the nodes than the basic ones)
(i case we can chat here)
1.if you may coose an node from any cource for example any other road there is always an number, 8, 16,26, 32 depending on the size of the road.
2. NOOOOO please NO, really no other way?
3.so i need an 3d model ? as one part or can i "import" it from any source (maybe an prop)?
1. I did not understand the problem. with 34 or 36 do you mean the length of the piece? The node must be the same length as the segment to function. To reduce its heaviness, you can divide it into fewer wedges. (If I misunderstood, try attaching a screenshot with the problem.)
2 optional. If you want your road to end in the freeways menu, you have to choose a freeway as a template when the editor makes you choose the starting road.
2. the side rails are one piece with the road, while the central ones are an additional object, loaded as a second segment. Same thing in the node but with the check on direct connect active.
1 Main Problem: i need size 34 or 36 Nodes for elevated and bridge so the "cuts" disappear.
2 Optional: 1st Idk why it is not showing up as an Highway...
2nd how are you doing the barrier as an road not as an asset.
Maybe you have some free time and can give me some advice :)
I also tried load an old save where I used the old versions (not all) The 2L oneway was loaded correctly and replaced the old version on the map. So now everything should be okay. For the 4 + 4 read my previous comments.
The Old is no longer present in the collection, but you can find it in my workshop.
in this case if you wont the new ones you need to upgrade the road in game.
the fact is that the only accessible name is for ground segment only (object name in the save windows) the others must be altered with ModTool and probably not always saved correctly.
when I created these new versions the intent was to remove the obligation to have mass transit and so I chose a different template, then different names for all segments :-D
They're really good roads and the changes look nice!
it is a problem with these names ... they are all roads that I am sure I have corrected. it is evident that the changes I make are not always saved correctli ...
but I don't give up :-D I fix them shortly.
It's these three now:
1343099397
1438201406
1395454422
Nets
Highway 2L over a Concrete wall You have 2L Oneway over Wall but it does not contain Highway 2L over a Concrete wall. Name probably changed by the asset author.
Highway 4+4 Lanes over Concrete You have Highway 4+4 Lanes over Concrete but it does not contain Highway 4+4 Lanes over Concrete . Name probably changed by the asset author.
National Highway 1+1 over Wall You have Ramp over a Concrete wall but it does not contain National Highway 1+1 over Wall. Name probably changed by the asset author.
Two Lane Highway Twoway Bridge0 You have Ramp over a Concrete wall but it does not contain Two Lane Highway Twoway Bridge0. Name probably changed by the asset author.
so I fix them.
There were so many files to update, so I hope I didn't mess up. If you find issues,tell me that I fix them.
However, they are all under renovation,
A preview of the 2+2 new version:
https://images2.imgbox.com/81/2e/bBjfTxUs_o.png
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1438201406
As you can see, there are two or three lane arrows on top of each other in the outside lane bottom right corner of that image.
There's a left-only arrow, and also what looks like "left or ahead" arrow (there might also be an "ahead only" arrow too, but not sure).
I would expect only single arrow in that situation: "ahead or left".
Note: I'm playing with Left-hand Drive selected when creating the game, not sure if that makes any difference.
I'll try and get screen of the other issue (traffic lights facing wrong way) in next few days, but it's easy to replicate: Just connect a normal road to highway and enable traffic lights at junction - you'll see one of the lights is facing wrong way where the normal road joins highway.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1395455108
Also the 1+1 version is online:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1395454422
thank you