Stellaris

Stellaris

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MW Unlimited Values
   
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File Size
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391.786 KB
17 Mar, 2018 @ 5:52pm
17 May @ 2:29pm
43 Change Notes ( view )

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MW Unlimited Values

In 2 collections by GHYNG
奶路村 Milkyway Mods
3 items
MW Gamers' Modpack
33 items
Description
Currently Supported: 4.0

Scale Cap Removals

Removed Mega Structure limits.
Removed Titan restrictions.
Removed Colossus restrictions.
Removed Dreadnought restrictions.
Removed fleet capacity and naval capacity caps (still requires tech).
All repeatable technologies can be researched infinitely.
Restored Medium and Large Defense Platforms.

This mod conflicts with other mods modifying ship files. (Highly probable, though untested)

Feel free to provide feedback and suggestions.


Not the final version - more changes coming.

View this Mod on GitHub: https://github.com/GHYNG/MW-Unlimited-Value


Major Updates:

Update 2025/05-12-1
V2.3
Updated to game version 4.0.
Applied economic modifiers to titans.
Updated some game values from vanilla game.

Update 2024/06-16-1
V 2.2
Removed construction caps for Arc Furnaces and Dyson Swarms.

Update 2022/12/24-1
V 1.12
3.6 Compatibility Update.
Rebalanced ship stats (mainly HP) according to vanilla value changes.

Update 2022/07/22-1
V 1.11
3.4 Compatibility Update.
Made warship scaling more linear.
Core design: 2 Frigates = 1 Destroyer, 2 Destroyers = 1 Cruiser - pattern continues up to Titans.
Adjusted ship/tech values (e.g., weight/tech costs) to maintain progression. Introduced T6 tech.
Added Titan construction speed tech.

Update 2020/05/27-1
v 1.10
Removed Mega Structure construction caps (unlimited Dyson Spheres now possible).

Update 2020/05/18-1
v 1.9.1
Added hull-boosting tech for Medium (1000) and Large (2000) Defense Platforms, mirroring vanilla Small Platform +500 hull tech.
Medium Platform tech now grants +2 defense slots per Starbase, Large grants +4.
Requires localization files for non-Chinese/English languages (currently only CN/EN supported).

Update 2020/03/29-6
v 1.9
Medium/Large Defense Platforms now require tech unlocks.

Update 2020/03/28-1
v 1.8
Removed Dreadnought construction limits.

Update 2019/01/12-1
v 1.7.2
Fixed power shortage for Medium/Large Defense Platforms: Medium now has 2 Reactor Cores, Large has 4.

Update 2018/10/20-2
v 1.6.1
Removed Federation Fleet capacity cap.

Update 2018/04/08-1
v 1.5
Unlocked all Defense Platform sizes (including Medium/Large).

Update 2018/03/29-1
v 1.3
All repeatable techs can be researched infinitely.

Update 2018/03/21-1
v 1.2
Increased save slot limit to 1000 per game.

Update 2018/03/19-2
v 1.1.2
Removed Titan/Colossus construction limits.

Update 2018/03/18-1
v 1.1
Near-unlimited Titan/Colossus construction (10,000 each).

Full changelog available. Note: This mod will never have a "final" version.


Mod Purpose & Description:

Historical empires always sought expansion. Vanilla game imposes artificial caps (e.g., 200 fleet command limit) for balance. My changes allow empires to increase caps through research while maintaining early-game limitations. This enhances late-game viability with massive research opportunities - as real civilizations don't "win", they evolve.

Note: This mod aims to remove ALL scaling limits. Expect more changes.


Details:

Modified hardcaps to near-unlimited values:

Fleet Command Limit = 10,000 (vanilla 200)
Naval Capacity = 10,000 (vanilla 1,000)
Starbase Limit = 2,000 (vanilla 50)

Still requires tech progression.


Future Updates (Soon™/Maybe Never):

Remove Bombardment Damage Scaling Cap: Fleet damage to planets should scale beyond 100 ships.
Remove 1,000 Influence Cap.
Balance Defense Platform Techs (Completed)
Remove Planetary Building Caps (e.g., Robot Assemblies).


Credits:

Artwork: Antrooper
Translation: DeepSeek-R1


Final Note:

This mod primarily exists to cure OCD through restored symmetry in game mechanics.
Popular Discussions View All (2)
2
19 Aug, 2020 @ 10:56am
I need help with localisation.
GHYNG
2
24 Feb, 2020 @ 4:35pm
Bug Report
GHYNG
90 Comments
ZyNfrix 30 May @ 1:37am 
Update: nevermind, i found that it was a mod conflict and deleted the ownership folder from that mod as it doesnt need it. All good now.
ZyNfrix 30 May @ 12:52am 
I ask because my game seems to be scaling titan cap based off of naval cap like vanilla. My Juggernauts are limited to 3 as well.
ZyNfrix 30 May @ 12:28am 
Which files did you edit to change the titan limits? I wanted to adjust it locally
GHYNG  [author] 12 May @ 10:15am 
已经更新到4.0
Updated to 4.0. The English description of this mod in Steam page is destroyed by Paradox Launcher. I will fix the translation sometime later. For now you can enjoy the translation provided by the Machine Empire.
GHYNG  [author] 13 Jan, 2023 @ 11:43pm 
The AI can use this. This mod does not give advantage to players or AIs, as the modification is universal.
Commander Star 13 Jan, 2023 @ 4:09pm 
Just to make sure... The AIs' can't use this right?
GHYNG  [author] 23 Dec, 2022 @ 10:42pm 
Updated for 3.6. Please let me know if you find any bug.
GHYNG  [author] 13 Dec, 2022 @ 8:21pm 
OK just went through the game files. The mod will be updated in a few days.
MILK_DISPENSER 29 Nov, 2022 @ 2:34am 
@GHYNG

THX a lot :lunar2019coolpig:
GHYNG  [author] 28 Nov, 2022 @ 12:55pm 
@MILK_DISPENSER
Gotcha. Yes I will update the mod when the game is updated.