Space Engineers

Space Engineers

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Area superiority automatic / Xenon I_1 Lite_2 ig .5m (powered by Autopillock lite)
   
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Type: Blueprint
File Size
Posted
649.965 KB
19 Mar, 2018 @ 11:45am
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Area superiority automatic / Xenon I_1 Lite_2 ig .5m (powered by Autopillock lite)

Description
DEPRECATED because of the recent game update. I redesigned the platform, please use that instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1693197654
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Area superiority drone.
Can be automatically produced as shown in the videos.
Aggroes at enemy types specified in it's turret checkboxes.
Fires rockets when closer than 300m, otherwise uses gatlings.

Usage:
CTRL-V drone, have fun. You can change them to pirate faction and then copy them. No aditional actions needed*

*Drone has it's PB disabled in the blueprint, timer will activate it in about 10 seconds. You can switch it on manually and then copy drones (so as they don't take beating while being idle)

Autopillock is my unpublished (untill now) script for general drone control (docking, wingman, inertia strikes, rocket assaults, raycast locking, gravity drive control, evasive maneuvors, etc).

If you are into this, ask me in comments how to configure drone for more advanced stuff. All is included in it's script, but "as is" it utilizes like 1% of it's features.
33 Comments
cheerkin  [author] 15 Feb, 2022 @ 8:58am 
Yes, I hope so. The thing is that's the biggest and oldest project, it's under big rework with lots of new half-baked features.
rottielover 15 Feb, 2022 @ 8:40am 
Any chance you would publish Autopillock on it's own?
TheBleachDoctor 10 Sep, 2018 @ 11:45pm 
Sweet, thanks! Your drones are super cool, and I kind of want to apply it to some of my designs!
cheerkin  [author] 10 Sep, 2018 @ 6:16pm 
It is already possible, but not very straightforward. I'll write a small guide later after I look again into it, it's been a while...
TheBleachDoctor 10 Sep, 2018 @ 5:25pm 
Specifically I wanted to create a carrier that could build and launch small ship drones that would recognize the mothership and form up with it, providing covering fire against hostile ships that closed to knife fight range.
cheerkin  [author] 10 Sep, 2018 @ 3:09am 
>How do you use your autopillock script?
What exactly do you mean? What do you want to achieve?
TheBleachDoctor 7 Sep, 2018 @ 11:36pm 
How do you use your autopillock script? I'm interested in using it to automate a Carrier design I'm going to do.
cheerkin  [author] 12 Apr, 2018 @ 1:53am 
That's awesome my man, thank you! Feel free to write any ideas/suggestions, I've just shifted my focus back to drone close combat, so much stuff can be done there.
Sgt. Pinback 11 Apr, 2018 @ 4:42pm 
Hey cheerkin -- you have single-handedly revived my interest in this game. I don't know if the devs will ever update the game again, but I wanted to make sure you knew you were inspiring me to be more creative with the PB and scripting.
cheerkin  [author] 11 Apr, 2018 @ 5:54am 
You can build a massive large grid master ship and use the Autopillock code in it, jsut make sure you name everything properly and correctly aligned (forward-gyro is the main reference rotation block which determines the drone Forward direction)