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What exactly do you mean? What do you want to achieve?
Basically this is the way I set everything up in that arena battle video, the concept is pretty simple.
- removing the [command:pillock-mode:WP] from Custrom Data init sequence leaves autopilot an Disabled state so you can fly it yourself.
- [toggle:broadcast-wingman] will switch on fromation vectors transmit for all registered peers (drones).
Regarding your question, here is a quick guide how to set up a host and formation:
1. Replace [drone] tag with [host] tag in PB name, this will be the master ship.
2. Enable wingman broadcast on it by making PB CustomData look like this:
[toggle:turret-response],[toggle:broadcast-wingman]
instead of
[command:wp-next]
3. After you spawn [drone] grids they should hook up to host and go to formation.
I still have to test them in survival. I started all this for making cheap survival drones to kill pirate carriers. Got distracted for making more and more features, had no time for survival yet. Maybe you'll be the first to actually use them in survival)
[toggle:broadcast-wingman]
This code is a bit outdated, you need brackets, my bad.
Yeah, by default the shift is this:
basePoint + pillockController.FovOrientation.WorldMatrix.Up * 50 + pillockController.FovOrientation.WorldMatrix.Left * n
Find this line, change 50 to whatever you want, this will change their elevation above host. If you change it to -200, they will be in line 200m below the host.
That sounds funny, I haven't tested them much on planets, just tested some distinct stuff like landing and gravity-orienting a while ago. Have to revise that!
Did you manage to get it working? I think you have to enable vector broadcast on host drone, by using "toggle:broadcast-wingman". All newborn drones should connect to it and go to formation.