Stellaris

Stellaris

87 ratings
Dynamic Difficulty - Ultimate Customization BETA
   
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23 Mar, 2018 @ 8:36am
6 Apr, 2018 @ 4:15am
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Dynamic Difficulty - Ultimate Customization BETA

In 1 collection by Gratak
Gratak's Mods
8 items
Description
Release Version is now out!. If you want a clean switch in a running game, I have updated this beta: The next time you start, you will be asked if you want to uninstall it. If you do so and save the game afterwards (best with backup) you can then disable the beta in the launcher and activate the new version without leftovers from the beta.

Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronger Fallen Empires. Or you want to reduce resource overflow in late game? Or, or, or...

Then this mod if for you!

Features
1. Choosing either of the Vanilla pre-defined difficulties in mid-game. Mod can even be installed mid-game
2. Adds a pre-defined "Easy" difficulty with player bonuses.
3. Has a correctly working "Scaling" difficulty, that actually increases with time rather than decreasing.
4. Is fully customizeable. You can change 12 different types of bonuses in 4 empire categories (Default AI, Player, FE+AE, rest) to a precision of 1% (10% for player) and in a range from -1023% to + 1023% (-200% to 200% for player).
5. Allows locking of the customized difficulty for MP (Troll prevention) or other reasons. Unlock via sub-mod.

IMPORTANT
- I suggest using Stellaris 2.0.2 (now out of beta)! The mod works with previous patches but the difficulty would add up to what you defined on game start. If you start a new game in 2.0.1. and want to use this mod, choose "normal" difficulty on game start to prevent this adding up. The reason for this difference, is that difficulty is overhauled in 2.0.2 (though badly IMHO), which inspired me to do this mod.
- Can now be started via Mod Menu.
- Alternatively, the menu is started via a Country Edict.
- If you have problems with yearly lag, please try the two sub-mods https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1340760230 and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1340253339. Both should strongly reduce this. Read the description as to what they do.

Compatibility
- Can be added into a running game. You need to wait 1 day in this case before being able to open the menu.
- Removing should be possible (resetting to difficulty set when starting the game).
- Should have very few conflicts with other mods. Only overwrites vanilla difficulty settings
- (Obviously) Not Achievement compatible.

Pictures:
Sci-fi stuff[eyeseeblack.deviantart.com] by EyeSeeBlack[eyeseeblack.deviantart.com]
Sci Fi Matte Painting 091917[rich35211.deviantart.com] by rich35211[rich35211.deviantart.com]
81 Comments
Gratak  [author] 8 Apr, 2018 @ 1:34am 
Thanks. Though this is only the beta version that stays to allow people to finish games or switch whenever they want to rather than being forced into the major update. The release version is now live: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1353784316
Zenithas 7 Apr, 2018 @ 7:31pm 
Thanks for the work you've put into this; it definitely changes the way that the game 'feels'.
Gratak  [author] 6 Apr, 2018 @ 4:17am 
Release version is now out. See link at top of description.

@Joker: I could add this as an option. I don't want it be removed by default as you can still check the difficulties in the event menu after you lock it.
Joker 6 Apr, 2018 @ 1:33am 
Nice mod! I was thinking in your update, it would be cool if once you lock the settings, the edict menu option disappears to so it's not just sitting there all game. Similar to how More Events Mod situation log menu disappears once you send it away.
Gratak  [author] 4 Apr, 2018 @ 3:10pm 
Actually have no idea how to do changing modifiers of a particular empire with a decent interface. And even if I had one, it is fundamentally incompatible with the way my events work. I can do "change modifier for everybody" I guess. Unlikely that I find the time to add it to the release, but that can be added later without complications (it's "just" one extra event chain, no modifier changes).
Sjru 🐲 4 Apr, 2018 @ 2:05pm 
Any change to change the modifiers of a particular empire?
Also to change modifiers of everyone? (Say I want to globally cull weapon damage by -50% so battles last longer)
korweb 3 Apr, 2018 @ 10:57am 
ok thanks for your time i like the mod a lot!
Gratak  [author] 3 Apr, 2018 @ 10:38am 
The question marks should only appear if you were beyond the modifier range of the reduced one. The Delay mod should reduce the yearly lag. Either way, I will soon release the final version of my mod that has a much better performance without the disadvantage of the lag mods. Currently in final bug-testing.
korweb 3 Apr, 2018 @ 9:30am 
it takes away my buffs and adds ?s i have tryed both of the lag mods the Dynamic Difficulty - Delay Sub-Mod just dose nothing
Gratak  [author] 2 Apr, 2018 @ 11:40pm 
@kor: You have yearly auto-save I guess? What do you mean with glitches on the lag helping mod?