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@Joker: I could add this as an option. I don't want it be removed by default as you can still check the difficulties in the event menu after you lock it.
Also to change modifiers of everyone? (Say I want to globally cull weapon damage by -50% so battles last longer)
Very well done.
- Adding the options "simple mode" (only bonus groups rather than the huge list of single bonuses. Should also improve performance) , "delay" (as in the submod, now an option) and "ai bonus for player vassals"
- Improving performance by only doing necessary updates (adding flags for when specific things actually change)
- Making Default Difficulties clearer. Making it possible to combine Ensign to Grand Admiral with Scaling.
- Separating Crisis strength and allowing much larger %-steps here, as bonus values for crisis are crazy high in vanilla already
- probably more I forgot now
Since the changes are pretty major, I am not going to update this version with them but rather add a new mod once I'm finished. I am going to add a "remove modifier" event option to this mod to allow you a clean change on your time and with save-backup (I'm not expecting any big problems with the change but better save than sorry).
@LastQuinsyMZFK: Thanks ;)
@xmus: I see no reason why not. The "Leviathans and other NPCs" category goes for anything that is not in the other ones, so whatever non standard tags they add (like new critters or other leviathans) would still get those bonuses.
This mod for me - manna from heaven. A low bow for your work ^. ^
p.s. I wish you long days and pleasant nights, sei. *)
crises fleet power is too low (ex, crises x3.5,but unbidden fleet is 50K)
i
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1340603545