Left 4 Dead 2

Left 4 Dead 2

2,651 ratings
Dam It [Remastered]
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Game Content: Campaigns
File Size
Posted
Updated
342.875 MB
23 Mar, 2018 @ 8:23pm
21 Sep, 2020 @ 7:15am
3 Change Notes ( view )

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Dam It [Remastered]

Description
Dam It is an unfinished campaign for Left 4 Dead that was made by the original creators of Left 4 Dead, Turtle Rock Studios. Dam It stitches Dead Air and Blood Harvest together. First map begins at night, and third ends in the morning.

This is my version of the map. Work in progress.

List of changes:
  • Added intro.
  • Added interior and exterior.
  • Added correct skybox.
  • Added dialogues.
  • Added "true finale".
  • Added sounds and music.
  • Textured gray boxes.
  • Textured "white" models.
  • Fire, smoke and explosions trigger panic events in the airplane hangars.
  • All zombies attack on sight in the apple orchard.
  • The covered bridge collapses with explosions.
  • Wandering fires in the forest area.
  • The dam spawn room contains health kits and weapons.

Also check AkiraTea version. It includes some good ideas and is optimized wel.
And a big thanks to Ryan, he ported original version to Left 4 dead 2.

Third-party resources that I used:

All credits goes to Turtle Rock Studios.
Popular Discussions View All (2)
0
19 Feb @ 9:42am
Kyle's Review of "Dam It: Remastered" - 3/5
Kyle H. McCloud
0
15 Dec, 2023 @ 6:09am
DAM IT REALISMO EXPERT DUO 0 RESTART.
|INMRT| KING RAG
251 Comments
ZombieOrbit44 5 Jul @ 1:44am 
Part 4:

Also, maybe add in something that explains why the enemies chasing you stopped chasing you once you reached the woods. This was another problem that the Buried by the Flood version of Dam It had that really should be fixed.
ZombieOrbit44 5 Jul @ 1:41am 
Part 3:

There seems to be some kind of lack of understanding of fairness and also a lack of wanting to stick to the original difficulty design goals of the official campaigns. If a campaign is to be truly good, it should feel fair, not cheap. You shouldn't put Tanks where they don't make sense. You shouldn't have enemies come from places that don't make sense. You shouldn't do instant infected respawns. It has to make sense both in the narrative and the gameplay. Valve would have never approved this. They would have told you it's too unfair and to try again.

My suggestions, remove the random Tanks from chapter 3, reduce the number of Zombies that spawn when walking across the dam from one side to the other, and make it so that the enemies chase you down the stairs to the woods, not constantly come up the stairs from the woods where it's supposed to be safe.
ZombieOrbit44 5 Jul @ 1:40am 
Part 2:

The worst part of the campaign by far is the finale. There are just too many Zombies. There are so many Zombies that it really starts to get boring hacking your way through them. The survivor bots can barely keep up on Advanced difficulty even with Left 4 Bots 2, so I shudder to think how this would work on Expert with bots.

The worst part is when you are descending the stairs towards the end of the campaign. For some unknown reason, Zombies, Specials, and Tanks, all come UP the stairs after you. This makes no sense. You are trying to escape the dam because THAT'S where the enemies are. Why are you heading somewhere where there are more enemies!? It doesn't help that the respawns for Specials seem to be instant. I just lost a game because a Smoker incapped me, a bot killed it and tried to get me back up, but then another Smoker appeared immediately and got them.
ZombieOrbit44 5 Jul @ 1:39am 
Part 1:

This version is better than the Buried by the Flood version. Both the explosive gas cans event and flood gate events are much more well balanced even for survivor bots to handle. It also has melee weapon spawns which helps balance the whole campaign better. However, I still have to give this campaign an F because ultimately the first two chapters are long and boring, and the third chapter is a terrible piece of shit.

The random Tanks spawns should either be removed entirely, or limited to the areas before the dam. There are way too many inconvenient places for a random Tank to appear. They appear in the tiny rooms where the elevators are, and they even appear on top of the dam where the finale takes place. What, you didn't think that the finale Tanks were good enough? This is a problem that was in the Buried by the Flood version that really should have been fixed in this version.
Много прикольных фич и в целом хорошая попытка восстановить вырезанную кампанию, связав "смерть в воздухе" и "кровавую жатву". Однако местами визуальное исполнение крайне топорное: отсутствие воды в дамбе, отсутствие пожара в лесу, а вместо бесконечной орды на первом уровне просто идёт вызов множества орд, с постоянным ором. В целом 4/5 только из-за финала.
willum.d 25 Jun @ 9:44am 
The first two chapters are good but the finale is bad as others have said. The main problems are just a few of the random tank spawns and the special spawn cooldowns at the bridge cross. I wrote a long review for this map, and to avoid spamming this page with comments, I have linked it here [docs.google.com].
Trunten 11 Jun @ 12:56pm 
If I remember correctly, it will end when everyone is in/on the vehicle
So it's more than just simply being near it, you have to board it
You will escape and the credits roll once someone is down
Every finale's escape vehicle and ending is like this
NikolaY 11 Jun @ 12:51pm 
Is mandatory to have everybody reach the escape at the finale? Because the only one knocked down was Louis really far and the campaign didn't end
Peckerhead 3 Jun @ 4:56pm 
This is 100% my favorite map. i just wish on level 2 after the campground the sky wasn't so buggy after the plane crash it looks awesome tho 10/10
Trunten 31 May @ 8:07pm 
The finale is about moving to the switch at the end of the dam
Not killing X number of zombies
If you stay at the start, you will die
When you hit that last switch you can get to the escape area