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Also, maybe add in something that explains why the enemies chasing you stopped chasing you once you reached the woods. This was another problem that the Buried by the Flood version of Dam It had that really should be fixed.
There seems to be some kind of lack of understanding of fairness and also a lack of wanting to stick to the original difficulty design goals of the official campaigns. If a campaign is to be truly good, it should feel fair, not cheap. You shouldn't put Tanks where they don't make sense. You shouldn't have enemies come from places that don't make sense. You shouldn't do instant infected respawns. It has to make sense both in the narrative and the gameplay. Valve would have never approved this. They would have told you it's too unfair and to try again.
My suggestions, remove the random Tanks from chapter 3, reduce the number of Zombies that spawn when walking across the dam from one side to the other, and make it so that the enemies chase you down the stairs to the woods, not constantly come up the stairs from the woods where it's supposed to be safe.
The worst part of the campaign by far is the finale. There are just too many Zombies. There are so many Zombies that it really starts to get boring hacking your way through them. The survivor bots can barely keep up on Advanced difficulty even with Left 4 Bots 2, so I shudder to think how this would work on Expert with bots.
The worst part is when you are descending the stairs towards the end of the campaign. For some unknown reason, Zombies, Specials, and Tanks, all come UP the stairs after you. This makes no sense. You are trying to escape the dam because THAT'S where the enemies are. Why are you heading somewhere where there are more enemies!? It doesn't help that the respawns for Specials seem to be instant. I just lost a game because a Smoker incapped me, a bot killed it and tried to get me back up, but then another Smoker appeared immediately and got them.
This version is better than the Buried by the Flood version. Both the explosive gas cans event and flood gate events are much more well balanced even for survivor bots to handle. It also has melee weapon spawns which helps balance the whole campaign better. However, I still have to give this campaign an F because ultimately the first two chapters are long and boring, and the third chapter is a terrible piece of shit.
The random Tanks spawns should either be removed entirely, or limited to the areas before the dam. There are way too many inconvenient places for a random Tank to appear. They appear in the tiny rooms where the elevators are, and they even appear on top of the dam where the finale takes place. What, you didn't think that the finale Tanks were good enough? This is a problem that was in the Buried by the Flood version that really should have been fixed in this version.
So it's more than just simply being near it, you have to board it
You will escape and the credits roll once someone is down
Every finale's escape vehicle and ending is like this
Not killing X number of zombies
If you stay at the start, you will die
When you hit that last switch you can get to the escape area