RimWorld

RimWorld

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EM Insects and Plants
   
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827.064 KB
24 Mar, 2018 @ 2:40pm
29 Mar, 2018 @ 4:34pm
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EM Insects and Plants

In 1 collection by u wot u wot
Early Man Tribal Content
8 items
Description
Tired of your prey escaping into the jungles with only a bullet wound to show for it?
Wonder why your colonists complain of hunger when the ground is teeming with life?

Look no further - introducing: Insects and Bugs!

Harvest creepy crawlies for use in textiles, food, drugs, medicine, poisons...
Ants, beetles, spiders and more await!


This mod is intended to add a bit of depth to very early/tribal gameplay by offering some new drugs and much needed medicine, along with a new textile and meat food source.
So grab your blowguns and let's go!


If you like this then check out the other mods in the Early Man pack for tribal fun and frolicks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1342138383
21 Comments
Mlie 17 Mar, 2020 @ 1:16pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2025643074
Hope this helps anyone!
amiachan 9 Nov, 2018 @ 9:15am 
Will we be seeing the Early Man Mods come to 1.0 at some point? I love this one and Tattoos & Piercings quite a bit. <3
Hydromancerx 29 Aug, 2018 @ 1:05pm 
Build 19?
Seti 13 Aug, 2018 @ 4:02am 
Grubs turn into unfertelised chicken eggs
here is the error: Exception ticking EggChickenUnfertilized158764: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Verse.ThingComp].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Tick () [0x00000] in <filename unknown>:0
at TickMultiThread.SpecialInjector_TickMultiThreadDetour2._Tick (Verse.TickList __this) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
masterbuilder040 17 Jun, 2018 @ 8:05pm 
can i add this to my current game
OigresTuc 13 May, 2018 @ 10:16pm 
Have problem with poisoned animals, everyone that is biten got errors. Lagging, recurrent errors: "Detected infinite stat recursion when evaluating Consciousness"
Shigemi Notoge 28 Apr, 2018 @ 2:43pm 
Actually it seems like all or most of your mods are doing the same thing. Having a similar problem with the pigment pit for your tattoos as well. They do one job then run off to do something else.
u wot u wot  [author] 28 Apr, 2018 @ 6:15am 
Oh strange... I'll have a look into it
Shigemi Notoge 23 Apr, 2018 @ 11:49am 
Having a problem where if you assign multiple jobs to gather insects ie: gather leeches x 10 pawns stop and walk away after one job and I need to keep forcing them to prioritize it after every single one.
u wot u wot  [author] 2 Apr, 2018 @ 3:54pm 
Oooh I like it, I'll see what I can do!