RimWorld

RimWorld

EM Insects and Plants
21 Comments
Mlie 17 Mar, 2020 @ 1:16pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2025643074
Hope this helps anyone!
amiachan 9 Nov, 2018 @ 9:15am 
Will we be seeing the Early Man Mods come to 1.0 at some point? I love this one and Tattoos & Piercings quite a bit. <3
Hydromancerx 29 Aug, 2018 @ 1:05pm 
Build 19?
Seti 13 Aug, 2018 @ 4:02am 
Grubs turn into unfertelised chicken eggs
here is the error: Exception ticking EggChickenUnfertilized158764: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Verse.ThingComp].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Tick () [0x00000] in <filename unknown>:0
at TickMultiThread.SpecialInjector_TickMultiThreadDetour2._Tick (Verse.TickList __this) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
TickMultiThread.SpecialInjector_TickMultiThreadDetour2:_Tick(TickList)
TickMultiThread.SpecialInjector_TickMultiThreadDetour3:_DoSingleTick(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
masterbuilder040 17 Jun, 2018 @ 8:05pm 
can i add this to my current game
OigresTuc 13 May, 2018 @ 10:16pm 
Have problem with poisoned animals, everyone that is biten got errors. Lagging, recurrent errors: "Detected infinite stat recursion when evaluating Consciousness"
Shigemi Notoge 28 Apr, 2018 @ 2:43pm 
Actually it seems like all or most of your mods are doing the same thing. Having a similar problem with the pigment pit for your tattoos as well. They do one job then run off to do something else.
u wot u wot  [author] 28 Apr, 2018 @ 6:15am 
Oh strange... I'll have a look into it
Shigemi Notoge 23 Apr, 2018 @ 11:49am 
Having a problem where if you assign multiple jobs to gather insects ie: gather leeches x 10 pawns stop and walk away after one job and I need to keep forcing them to prioritize it after every single one.
u wot u wot  [author] 2 Apr, 2018 @ 3:54pm 
Oooh I like it, I'll see what I can do!
7/11 Nachos 2 Apr, 2018 @ 11:29am 
could you find ant queens and start colonies, maybe as like a natural trash dispenser of rotting or unwanted food? just an idea but it could be cool
u wot u wot  [author] 29 Mar, 2018 @ 4:34pm 
tiny update: moths now die properly, in around 2 days. they will however destroys crops too if left unchecked as they were originally intended to
u wot u wot  [author] 29 Mar, 2018 @ 4:19pm 
Oh weird, I'll have a word with them and make sure they die like nature intended!
Winged Sundisk 29 Mar, 2018 @ 4:29am 
I tried it in my last playthrough and noted a little problem with the moths. The info says the adult moths die after a day but mine stubbornly stayed alive until I send in my hunter to kill them dead...
u wot u wot  [author] 27 Mar, 2018 @ 11:13am 
small update: you can no longer turn leeches into clothes ._.
u wot u wot  [author] 27 Mar, 2018 @ 10:44am 
it's totally separate from any other mod so should play just fine. you might find world pawns carry these things but it won't mess anything up!
Dr. Ben Carson 26 Mar, 2018 @ 11:46pm 
does this play nice with most other mods? including food/vegetable and medicine mods?
MiamiHurricane 25 Mar, 2018 @ 1:04pm 
omg thank you
bush wookiee 25 Mar, 2018 @ 10:04am 
cool
u wot u wot  [author] 25 Mar, 2018 @ 4:27am 
You've got my stomach grumbling... expect an update at some point haha
Xam Huad 24 Mar, 2018 @ 5:11pm 
For humans that don't like insects, why not start a frog farm? Frog legs taste like chicken.

All one would need is a basin (ex: 3 by 6) to start the full-cycle process
or use a 2-stage process with a (ex: 1 by 1) tadpole basin + bigger basin (fullygrown).
Collect the latter, chop them up at butcher table. :seppuku: :dsham: