Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (16)
AI+
Created by Siesta Guru
News: Now updated for Gathering Storm. (It should also still work on vanilla + R&F) AI+ improves the AI without changing anything about the game itself nor the bonuses the AI gets. There are improvements in many behavior areas such as settling, building/di...
Automated Builders + Archaeologists (2018) [DEPRECATED]
Created by Kyl
This is an old version of the mod that is no longer being supported on this page. It may work with an old version of the game, but it will only remain here so that current subscribers don't have their local files removed by Steam. I am planning on creating...
Dynamic Diplomacy (Friendship Bonuses Version)
Created by Indigo
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diploma...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
Farther Trade Routes
Created by leatherneck6017
Increased range of land routes from 15 to 40; sea routes from 30 to 75....
Gold Resource
Created by Pouakai
Adds Gold from the Outback Tycoon scenario as a resource in the base game. Gold has a yield of +3 Gold and will appear on flat terrain or hills in Desert, Plains, or Tundra tiles. Requires the Australian DLC...
Improved Fog of War
Created by mironos
Adds contrast and color to areas inside the "fog of war", to more easily distinguish them from undiscovered areas....
Incoming Trade Route Gold
Created by fodazd
Each incoming international trade route gives +2 gold. This is in addition to other bonuses from great merchants, being egypt, etc....
Minimized Warmongering Penalties
Created by p0kiehl
This mod is intended to drastically reduce the penalties (but not completely eliminate!) for warmongering and razing and occupying cities. It affects two areas: - Era-specific warmongering base values and decay of warmongering penalties - Razing and occupy...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
Plantations++
Created by Angryr
Plantations now give 1 housing instead of 0.5 housing. Reason: Requested. NOT WORKING? If you believe it's not working because the game says you have 0 housing from improvements please end your turn and see if it updates. There is a UI bug that doesn't alw...
Settler++
Created by Angryr
Settlers have +3 movement, +2 vision, and +10 cost (5 movement, 5 vision, and 90 cost in total). ------------------------------------------------------------------------------------------------------------------- If you'd like to donate and support my modd...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Unlimited Barbarian XP
Created by Mdk25
Maximazies the cap on XP and promotions earned from Barbarians It is compatible with the following Fewer/More Barbarians mods: Fewer Barbarians More Barbarians Even More Barbarians Q&A: Q: The mod doesn't seem to be working for me, what do I do? A: Disable...
Real Building Upgrades
Created by infixo
Works with May 2020 Patch (New Frontier). Building Upgrades to: - Vanilla buildings (including UBs) - all except ones enabled by beliefs (the game doesn't allow to build more than 1 in a Holy City). - DLCs (if active): Tlachtli, Sukiennice, Basilikoi Paide...