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Also unlike you suggest I don't think this is a defensive civ, considering that you should easily be able to hold cities that you conquer on your own continent, not to mentiong the 3/4/5 bonus combat strength.
I also don't really understand why the sissi unit would replace the melee unit AND have a ranged attack. Just have it replace a recon unit, since the sissis of real life are mostly for reconnaissance. This way the ranged attack also makes sense, since recon units after the scout already have one.
Although I really like the uniqueness of using loyalty for boosting yields and appeal for boosting combat strength I think the numbers should be toned down quite a bit.
('MODIFIER_MER_OUR_HOMES_OUR_FAITH_OUR_COUNTRY_CHARMING_STRENGTH','Amount',4)
If I'm reading this right, this and the similar lines above and below it with the AVERAGE and BREATHTAKING labels should be responsible for the strength bonus values.
Simply replace the numbers in the CHARMING and BREATHTAKING with 1, and it should result in 3+1+1 for the strength bonus.
Could also go with 1+2+2 if you want it to be more strict with requiring higher appeal.
Could anyone suggest a way to modify "Finland_GameDefines.sql" so that only the highest combat strength bonus applies (for example, +5 total bonus CS in breathtaking tiles, rather than 3+4+5 = 12 bonus CS in breathtaking tiles)?
--======================
--YNAMP
--======================
CREATE TABLE IF NOT EXISTS StartPosition (MapName TEXT, Civilization TEXT, Leader TEXT, X INT default 0, Y INT default 0);
INSERT INTO StartPosition
(MapName, Civilization, X, Y)
VALUES ('CordiformEarth', 'CIVILIZATION_MER_FINLAND', 41, 39),
('GiantEarth', 'CIVILIZATION_MER_FINLAND', 28, 79),
('LargestEarthCustom', 'CIVILIZATION_MER_FINLAND', 36, 99),
('LargeEurope', 'CIVILIZATION_MER_FINLAND', 47, 63),
('Zobtzler_NorthernEurope_Map', 'CIVILIZATION_MER_FINLAND', 60, 25),
('PlayEuropeAgain', 'CIVILIZATION_MER_FINLAND', 61, 72),
('GreatestEarthMap', 'CIVILIZATION_MER_FINLAND', 56, 61);