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Also unlike you suggest I don't think this is a defensive civ, considering that you should easily be able to hold cities that you conquer on your own continent, not to mentiong the 3/4/5 bonus combat strength.
I also don't really understand why the sissi unit would replace the melee unit AND have a ranged attack. Just have it replace a recon unit, since the sissis of real life are mostly for reconnaissance. This way the ranged attack also makes sense, since recon units after the scout already have one.
Although I really like the uniqueness of using loyalty for boosting yields and appeal for boosting combat strength I think the numbers should be toned down quite a bit.
('MODIFIER_MER_OUR_HOMES_OUR_FAITH_OUR_COUNTRY_CHARMING_STRENGTH','Amount',4)
If I'm reading this right, this and the similar lines above and below it with the AVERAGE and BREATHTAKING labels should be responsible for the strength bonus values.
Simply replace the numbers in the CHARMING and BREATHTAKING with 1, and it should result in 3+1+1 for the strength bonus.
Could also go with 1+2+2 if you want it to be more strict with requiring higher appeal.
Could anyone suggest a way to modify "Finland_GameDefines.sql" so that only the highest combat strength bonus applies (for example, +5 total bonus CS in breathtaking tiles, rather than 3+4+5 = 12 bonus CS in breathtaking tiles)?
--======================
--YNAMP
--======================
CREATE TABLE IF NOT EXISTS StartPosition (MapName TEXT, Civilization TEXT, Leader TEXT, X INT default 0, Y INT default 0);
INSERT INTO StartPosition
(MapName, Civilization, X, Y)
VALUES ('CordiformEarth', 'CIVILIZATION_MER_FINLAND', 41, 39),
('GiantEarth', 'CIVILIZATION_MER_FINLAND', 28, 79),
('LargestEarthCustom', 'CIVILIZATION_MER_FINLAND', 36, 99),
('LargeEurope', 'CIVILIZATION_MER_FINLAND', 47, 63),
('Zobtzler_NorthernEurope_Map', 'CIVILIZATION_MER_FINLAND', 60, 25),
('PlayEuropeAgain', 'CIVILIZATION_MER_FINLAND', 61, 72),
('GreatestEarthMap', 'CIVILIZATION_MER_FINLAND', 56, 61);
You should put Simo Häyhä in as a 0-1 unit!!!
In file 'Finland_GameDefines.sql' line 230 and 232 change 'MODIFIER_PLAYER_CITIES_ADJUST_CITY_YIELD_MODIFIER' to 'MODIFIER_SINGLE_CITY_ADJUST_CITY_YIELD_MODIFIER'. That should do the trick.
<File>Core/Support.sql</File> at <InGameActions> in Merrick's Finland (Mannerheim).modinfo file
Line 23: Combat="70" to 75 and
Line 24: RangedCombat="70" to 75.
God forbid, no! Should be two tiles away from another...
I'm pretty sure that's it: You have to go to the advanced settings when creating the game and check the box for civilizations without tsl to appear in a random location. I had the same problem with Joan. But you will appear anywhere because this mod doesn't have a tsl for YnAMP (or it doesn't work anymore).
I've also fixed issues with the text, and issues with the sauna not providing amenities.
Finally, i've added compatibility with Leugi's City Style pack so that they have his unique scandinavian city style.
1. Go to the mod folder -> Core and open the Finland_uniques xml with a text editor like notepad++
2. Scroll down until you see <ModifierType>MMODIFIER (etc.) and remove the extra M (so it becomes MODIFIER)
3. Save and exit
This seems to have activated the Sauna's amenity bonus. Unfortunately this is a partial fix as mentioned, the reason being that the amenity bonus will apply whether or not you build a sauna next to a river or lake, and amenity is added for every single sauna you build within a city's territory (so 2 saunas give 2 amenity and so on). I'm not experienced enough to try and mess around with the files in order to change that, but if a flat +1 amenity doesn't bother you try this out. Hope it helps
Also, it seems like the wood bonus in early game can be OP, on TSL Europe or just a lucky map there'd be dozen 2-food, 2-hammer, 1 culture tiles per city.