Total War: WARHAMMER II

Total War: WARHAMMER II

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Vortex ritual requirements x2
   
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Tags: mod, Campaign
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692.316 KB
1 Apr, 2018 @ 6:41am
28 Jul, 2021 @ 1:41pm
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Vortex ritual requirements x2

In 1 collection by Nox
Nox's Total War: Warhammer II Mods
17 items
Description
Updated for the Rakarth Patch 28/03/2021

This mod changes the required ressources to start Vortex rituals for each faction to 200%. I did create this mod as the other one i did use so far broke with the tomb kings update and i hope this also helps other people who prefer a slower vortex campaign.

This works for alle 4 ritual factions and their respective ressources (Scrolls of Hekarti, Way-Fragments, Ancient Plaques and Wapstones)

The new ressource requirements are as follows:

Ritual 1: 350 -> 700
Ritual 2: 1060 -> 2120
Ritual 3: 2040 -> 4080
Ritual 4: 3325 -> 6650
Ritual 5: 5000 -> 10000

You can find mods for 300%, 400% and 99900% below:
Vortex Ritual Requirements x3
Vortex Ritual Requirements x4
Vortex Ritual Requirements x999
18 Comments
Tender Tendrils 9 Nov, 2022 @ 1:16am 
For anyone wondering, this still works as of November 2022
nachovega_22 9 Dec, 2020 @ 9:30pm 
you need to updated please its a really good mod
Bebel 26 May, 2020 @ 1:10pm 
Thanks for the update !
The X2 version is essential for me.
Kmaz 17 Feb, 2020 @ 4:39pm 
Hi there, so I've subscribed to the mod but my Ritual still says it requires only 350. Any ideas?
Frodo 26 Sep, 2019 @ 2:26pm 
BUT however I disabled the mod and now each time I take a turn my game crashes......;l
Frodo 26 Sep, 2019 @ 11:24am 
I'm a total idiot I thought this was 2x PRODUCTION i'm sorry to have bothered you I miss-read my bad sorry again this mod worked 100% sry XD <3
Nox  [author] 25 Sep, 2019 @ 1:55pm 
Hey DaddyYobama, when i test this version it works as intended. Which faction do you play? and did you already start the 2nd ritual before adding the mod?

I did various tests, adding, switching and removing the different versions during an ongoing campaign and it never caused any issues.

And yes if you add it to an ongoing campaign it is supposed to put you back as the requirements of the next ritual (and every other ritual) double upon loading your save. Removing the mod will return them to their original values.

Maybe i misunderstood what you meant but slowing down the ritual progress is the intention of this mod. It does not speed up your plaque production. So you might be looking for the opposite mod.
Frodo 25 Sep, 2019 @ 10:22am 
Doesn't work AT ALL "atleast for me" I was about to do the 2nd ritual and i turned on the mod then it put me back ALOT ritual wise then the next turn the game crashed all while I was still producing the same amount of plaques.....
Nox  [author] 16 May, 2019 @ 12:52pm 
Hey cybvep,

the table you need to change the resource cost is "resource_cost_pooled_resource_junctions_tables" . In there you can change the values for "wh2_main_ritual_vortex_1" and 2,3, etc. to set the required amount of resources.

I did also use "pooled_resources_tables" to extend the default limit of 9999 ritual resource units however since you're decreasing them you should not need to change this value.

I didn't touch the rituals themselves or their duration so unfortunately i dont know where to set the length but you could always open the assembly kit and do a global search for one of the ritual IDs like "wh2_main_ritual_vortex_1" and see where that leads you. This is the way I use to find out about the possible locations of entries related to your search term and their connections.
cybvep 16 May, 2019 @ 5:03am 
Hi there. This is an interesting mod, but I would like to modify the Vortex race in a different direction, i.e. to make the campaign faster by decreasing the requirements for every ritual stage after the first one by something like 25% and decreasing the length of every ritual by 40% (6 turns instead of 10). Can you tell me which entries have to be modified to achieve that effect?